
Computational Practices and Applications for Digital Art and Crafting
Shalin Hai-Jew(Editor)
Information Science Publishing
Will be published approx. on 17. July 2024
Book
Paperback/Softback
291 pages
979-8-3693-5105-5 (ISBN)
Description
In the current technology age, individuals and organizations need to utilize digital tools and resources to foster innovation and effectively address challenges. However, the realm of digital art and crafting is complex, and it requires a deep understanding of the tools and techniques and the social and economic factors that influence these practices. Computational Practices and Applications for Digital Art and Crafting is a comprehensive guide that offers a roadmap for digital makers and educators to navigate this dynamic field. This book covers various topics, from standard digital art practices to generative AI in art making. It provides practical guidance for digital makers, teachers, and managers of maker spaces, helping them to enhance their skills and stay relevant in the ever-changing digital landscape.
More details
Language
English
Place of publication
Hershey
United States
Publishing group
IGI Global
Target group
College/higher education
Professional and scholarly
Dimensions
Height: 280 mm
Width: 216 mm
Thickness: 16 mm
Weight
741 gr
ISBN-13
979-8-3693-5105-5 (9798369351055)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Book
07/2024
IGI Global
€271.30
Shipment within 10-20 days