
Lock In Learning With Escape Rooms
Lisa Haberman(Author)
ATD Press
Will be published approx. on 30. December 2020
Book
Paperback/Softback
20 pages
978-1-952157-10-3 (ISBN)
Description
Picture this: You and your colleagues are in an escape room. Your mission is to read the scenario and solve clues to uncover the mystery and unlock the door to the room and get out. All the while, you must learn how to work together. Escape rooms aren't just for fun or team building. They could be the instructional designer's answer to creating a gamified learning journey-one that balances learning objectives while creating a fun environment. In this issue of TD at Work, Lisa Haberman details:
Why you should consider an escape room experience for your organization
Practical steps for designing your game
Ways to communicate and market the escape room learning event
The return on investment for staging this gamified learning experience
Why you should consider an escape room experience for your organization
Practical steps for designing your game
Ways to communicate and market the escape room learning event
The return on investment for staging this gamified learning experience
More details
Series
Language
English
Place of publication
Alexandria
United States
Publishing group
American Society for Training & Development
Target group
Professional and scholarly
ISBN-13
978-1-952157-10-3 (9781952157103)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Lisa Haberman is an experienced L&D professional with a passion for strengths development, customer service, and overall learner experience. Creating new strategies and processes to elevate organization development, along with sharing her knowledge, energizes her.