
Head First Android Development
A Brain-Friendly Guide
O'Reilly (Publisher)
Published on 28. July 2015
Book
Paperback/Softback
736 pages
978-1-4493-6218-8 (ISBN)
Article exhausted; check for reprint
Description
What will you learn from this book? If you have an idea for a killer Android app, this book will help you build your first working application in a jiffy. You'll learn hands-on how to structure your app, design interfaces, create a database, make your app work on various smartphones and tablets, and much more. It's like having an experienced Android developer sitting right next to you! All you need is some Java know-how to get started. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Android Development uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.
More details
Series
Language
English
Place of publication
Sebastopol
United States
Target group
Professional and scholarly
Illustrations
illustrations
Dimensions
Height: 235 mm
Width: 203 mm
Thickness: 38 mm
Weight
1315 gr
ISBN-13
978-1-4493-6218-8 (9781449362188)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

Dawn Griffiths | David Griffiths
Head First Android Development
A Learner's Guide to Building Android Apps with Kotlin
Book
11/2021
2nd Edition
O'Reilly
€89.50
Shipment within 15-20 days
Persons
Dawn Griffiths started life as a mathematician at a top UK university where she was awarded a First-Class Honours degree in Mathematics. She went on to pursue a career in software development, and has over 15 years experience working in the IT industry. Dawn has written several books, including Head First C, Head First Statistics and Head First 2D Geometry. David Griffiths began programming at age 12, after being inspired by a documentary on the work of Seymour Papert. At age 15 he wrote an implementation of Papert's computer language LOGO. After studying Pure Mathematics at University, he began writing code for computers, and magazine articles for humans. He is currently an Agile coach with Exoftware in the UK, helping people to create simpler, more valuable software.