Designing and Evaluating Games and Simulations
A Process Approach
Margaret Gredler(Author)
Gulf Publishing Co
Published on 1. February 1994
Book
Hardback
184 pages
978-0-88415-157-9 (ISBN)
Description
This volume provides a practical model to help trainers and teachers design games and simulations. It is based on an analysis of the role of academic games in the classroom and the different processes that propel different simulations. The book covers games for the educational setting, including computer and non-computer games, tactical decision-making simulations and the role of technology, social interaction simulations and debriefing. It is structured so as to enable users to avoid exercises that will not be useful. The book helps to evaluate games and simulations and redesign flawed ones. The designer is provided with a variety of creative ideas for developing simulations for use in education and training. Throughout, the book uses examples and case studies to illustrate the points.
More details
Series
Language
English
Place of publication
Houston
United States
Publishing group
Taylor & Francis Inc
Target group
College/higher education
Professional and scholarly
Illustrations
figures, tables, references, index
Dimensions
Height: 235 mm
Width: 152 mm
Weight
515 gr
ISBN-13
978-0-88415-157-9 (9780884151579)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Content
Introduction - a relational model of games and simulations; games in the educational setting - academic games, computer-based games; tactical decision simulations, client/management simulations, crisis management and data-management simulations, role of technology; social interaction simulations - social system simulations, communication and language skills, empathy/insight; other interactive exercises - role playing and materials.