
Patterns in Java / Patterns in Java
Volume 3: Java Enterprise Design Patterns
Mark Grand(Author)
Wiley (Publisher)
Published on 19. November 2001
Book
Paperback/Softback
VIII, 488 pages
978-0-471-33315-9 (ISBN)
Description
A how-to guide for Java programmers who want to use design patterns when developing real-world enterprise applications This practical book explores the subject of design patterns, or patterns that occur in the design phase of a project's life cycle. With an emphasis on Java for the enterprise, Mark Grand guides Java programmers on how to apply traditional and new patterns when designing a large enterprise application. The author clearly explains how existing patterns work with the new enterprise design patterns and demonstrates through case studies how to use design patterns in the real world. Features include over 50 design patterns, each mapped out by UML, plus an overview of UML 1.4 and how it fits in with the different phases of a project's life cycle.
More details
Series
Language
English
Place of publication
New York
United States
Publishing group
John Wiley and Sons Ltd
Target group
College/higher education
Professional and scholarly
Illustrations
mit 1 CD-ROM
Dimensions
Height: 23.4 cm
Width: 19.1 cm
Weight
897 gr
ISBN-13
978-0-471-33315-9 (9780471333159)
Schweitzer Classification
Other editions
Additional editions

E-Book
06/2002
Wiley
€32.99
Available for download
Person
MARK GRAND is a consultant specializing in distributed systems, object-oriented design, and Java. He is currently working on an open source framework for gluing components and programs into an application (www clickblocks.org). He is also the author of Patterns in Java, Volumes 1 and 2 (both from Wiley).
Content
Acknowledgments; About the Author; Chapter 1 Introduction to Software Patterns; Description of Patterns; Pattern Name; Synopsis; Context; Forces; Solution; Consequences; Implementation; Known Uses; Code Example; Related Patterns; A Very Brief History of Patterns; Organization of This Book. Chapter 2 Overview of UML; Class Diagram; Collaboration Diagram; Statechart Diagram; Deployment Diagram; Chapter 3 The Software Life Cycle; Chapter 4 Transaction Patterns; Acid Transaction; Composite Transaction; Two Phase Commit; Audit Trail; Chapter 5 Distributed Architecture Patterns; Shared Object; Object Request Broker; Object Replication; Redundant Independent Objects; Prompt Repair; Mobile Agent; Demilitarized Zone; Process Pairs; Chapter 6 Distributed Computing Patterns; Object Identifier; Registry; Protection Proxy; Publish-Subscribe; Retransmission; Mailbox; Heavyweight/Lightweight; Heartbeat; Connection Multiplexing; Chapter 7 Concurrency Patterns; Session Object; Lock File; Static Locking Order; Optimistic Concurrency; Thread Pool; Ephemeral Cache Item; Transaction State Stack. Chapter 8 Temporal Patterns; Time Server; Versioned Object; Temporal Property; Chapter 9 Database Patterns; Persistence Layer; CRUD; Stale Object; Type Conversion; Is Dirty; Lazy Retrieval; Appendix A Persistence Framework; Bibliography; Index.