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Computer Graphics Programming in OpenGL with C++ [OP]
Mercury Learning & Information (Publisher)
1st Edition
Published on 31. December 2018
Book
Paperback/Softback
384 pages
978-1-68392-221-6 (ISBN)
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Description
No detailed description available for "Computer Graphics Programming in OpenGL with C++ [OP]".
More details
Language
English
Place of publication
Herndon, VA
United States
Target group
Professional and scholarly
US School Grade: College Graduate Student
Product notice
Klappenbroschur
Illustrations
four-color throughout
four-color throughout
Weight
1170 gr
ISBN-13
978-1-68392-221-6 (9781683922216)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions
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V. Scott Gordon | John L. Clevenger
Computer Graphics Programming in OpenGL with C++ [OP]
E-Book
12/2018
1st Edition
De Gruyter
€42.49
Available for download
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GORDON | Clevenger
Computer Graphics Programming in OpenGL with C++ [OP]
E-Book
11/2018
Mercury Learning & Information
€154.99
Available for download
Persons
Gordon V. Scott:
V. Scott Gordon is a computer science professor at California State University, Sacramento.Clevenger John L.:
John L. Clevenger is a computer science professor at California State University, Sacramento.
V. Scott Gordon is a computer science professor at California State University, Sacramento.Clevenger John L.:
John L. Clevenger is a computer science professor at California State University, Sacramento.
Content
1: Getting Started 2: The OpenGL Graphics Pipeline 3: Mathematical Foundations 4: Managing 3D Graphics Data 5: Texture Mapping 6: 3D Models 7: Lighting 8: Shadows 9: Sky and Backgrounds 10: Enhancing Surface Detail 11: Parametric Surfaces 12: Tessellation 13: Geometry Shaders 14: Other Techniques Appendix A: Installation and Setup for Windows (PC) Appendix B: Installation and Setup for Macintosh Appendix C: Using the Nsight Graphics Debugger Index ON THE DISC (Files are also available for downloading from the publisher by emailing request with proof of purchase to info@merclearning.com)The source code for every program in the book, organized by chapter The OBJ models used in the examples, and the various texture files Cubemaps and skydomes for generating environments Height maps and normal maps for achieving realistic detail High resolution copies of all of the book's figures