
iPad Application Development For Dummies
Wiley (Publisher)
1st Edition
Published on 11. May 2010
Book
Paperback/Softback
480 pages
978-0-470-58447-7 (ISBN)
Article exhausted; check for reprint
Description
Turn your iPad ideas into amazing apps with this exciting new guide!
Whether you're app development amateur or programming professional, you'll discover how to get in on the App Store development gold rush and start developing for the iPad with this fun and easy guide. The iPad offers developers of all levels more opportunities than ever before to be a part of the app development game, and this book is your ticket to joining in the fun. You'll learn the basics of getting started, downloading the SDK, using context-based design, and filling your toolbox. Then you'll move on to using Objective-Cand Xcode to program robust and vibrant apps and games specifically for the mobile platform.
* Offers a plain-English guide whether you're a novice or a seasoned developer who is interested in developing iPad applications
* Covers working with the multitouch interface and in split-screen mode
* Provides useful advice on what applications thrive in the App Store and which have the most potential to turn a profit
* Includes a companion Web site with source code
Packed with helpful advice on the ins and outs of developing great apps for mobile devices, iPad Application Development For Dummies gets you started creating cool new apps right away!
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Whether you're app development amateur or programming professional, you'll discover how to get in on the App Store development gold rush and start developing for the iPad with this fun and easy guide. The iPad offers developers of all levels more opportunities than ever before to be a part of the app development game, and this book is your ticket to joining in the fun. You'll learn the basics of getting started, downloading the SDK, using context-based design, and filling your toolbox. Then you'll move on to using Objective-Cand Xcode to program robust and vibrant apps and games specifically for the mobile platform.
* Offers a plain-English guide whether you're a novice or a seasoned developer who is interested in developing iPad applications
* Covers working with the multitouch interface and in split-screen mode
* Provides useful advice on what applications thrive in the App Store and which have the most potential to turn a profit
* Includes a companion Web site with source code
Packed with helpful advice on the ins and outs of developing great apps for mobile devices, iPad Application Development For Dummies gets you started creating cool new apps right away!
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
More details
Edition
1., Auflage
Language
English
Place of publication
Chichester
United Kingdom
Publishing group
John Wiley and Sons Ltd
Edition type
New edition
Illustrations
Illustrations
Dimensions
Height: 23.8 cm
Width: 19 cm
Thickness: 27 mm
Weight
226 gr
ISBN-13
978-0-470-58447-7 (9780470584477)
Schweitzer Classification
Other editions
New editions

Neal Goldstein | Tony Bove
iPad Application Development For Dummies
Book
01/2011
2nd Edition
Wiley
€28.90
Article exhausted; check for reprint
Content
Introduction.
Part I: Creating the Killer App.
Chapter 1: What Makes a Killer iPad App.
Chapter 2: Creating a Compelling User Experience.
Chapter 3: The App Store Is Not Enough.
Part II: Becoming a Real Developer.
Chapter 4: Enlisting in the Developer Corps.
Chapter 5: Getting to Know the SDK.
Chapter 6: Death, Taxes, and iPad Provisioning.
Part III: Understanding Apps.
Chapter 7: Looking Behind the Screen.
Chapter 8: Understanding How an App Runs.
Part IV: Building DeepThoughts.
Chapter 9: Building the User Interface.
Chapter 10: Animating the View.
Chapter 11: Adding User Settings and Gestures.
Chapter 12: Getting the Bugs Out.
Part V: Building an Industrial-Strength Application.
Chapter 13: Designing Your Application.
Chapter 14: Delighting the User at Application Launch.
Chapter 15: Navigating Your Application.
Chapter 16: Enhancing the User Experience.
Chapter 17: Adding the Stuff.
Part VI: The Part of Tens.
Chapter 18: Ten Tips on iPad App Design.
Chapter 19: Ten Ways to Be a Happy Developer.
Index.
Part I: Creating the Killer App.
Chapter 1: What Makes a Killer iPad App.
Chapter 2: Creating a Compelling User Experience.
Chapter 3: The App Store Is Not Enough.
Part II: Becoming a Real Developer.
Chapter 4: Enlisting in the Developer Corps.
Chapter 5: Getting to Know the SDK.
Chapter 6: Death, Taxes, and iPad Provisioning.
Part III: Understanding Apps.
Chapter 7: Looking Behind the Screen.
Chapter 8: Understanding How an App Runs.
Part IV: Building DeepThoughts.
Chapter 9: Building the User Interface.
Chapter 10: Animating the View.
Chapter 11: Adding User Settings and Gestures.
Chapter 12: Getting the Bugs Out.
Part V: Building an Industrial-Strength Application.
Chapter 13: Designing Your Application.
Chapter 14: Delighting the User at Application Launch.
Chapter 15: Navigating Your Application.
Chapter 16: Enhancing the User Experience.
Chapter 17: Adding the Stuff.
Part VI: The Part of Tens.
Chapter 18: Ten Tips on iPad App Design.
Chapter 19: Ten Ways to Be a Happy Developer.
Index.