
Objective-C Programming For Dummies
Neal Goldstein(Author)
Wiley (Publisher)
Published on 19. October 2012
Book
Paperback/Softback
480 pages
978-1-118-21398-8 (ISBN)
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Description
A step-by-step guide to understanding object-oriented programming with Objective-C
As the primary programming language for iPhone, iPad, and Mac OS X applications, Objective-C is a reflective, object-oriented language that all programmers must know before creating apps. Assuming no prior programming language experience, this fun-and-friendly book provides you with a solid understanding of Objective-C. Addressing the latest version of Xcode, debugging, code completion, and more, veteran author Neal Goldstein helps you gain a solid foundation of this complex topic, and filters out any unnecessary intricate technical jargon.
* Assumes no prior knowledge of programming and keeps the tone clear and entertaining
* Explains complicated topics regarding Objective-C with clarity and in a straightforward-but-fun style that has defined the For Dummies brand for 20 years
* Features all material completely compliant with the latest standards for Objective-C and Apple programming
Objective-C Programming For Dummies is the ideal beginner book if your objective is to venture into iPhone, iPad, and Mac OS X development for the first time!
As the primary programming language for iPhone, iPad, and Mac OS X applications, Objective-C is a reflective, object-oriented language that all programmers must know before creating apps. Assuming no prior programming language experience, this fun-and-friendly book provides you with a solid understanding of Objective-C. Addressing the latest version of Xcode, debugging, code completion, and more, veteran author Neal Goldstein helps you gain a solid foundation of this complex topic, and filters out any unnecessary intricate technical jargon.
* Assumes no prior knowledge of programming and keeps the tone clear and entertaining
* Explains complicated topics regarding Objective-C with clarity and in a straightforward-but-fun style that has defined the For Dummies brand for 20 years
* Features all material completely compliant with the latest standards for Objective-C and Apple programming
Objective-C Programming For Dummies is the ideal beginner book if your objective is to venture into iPhone, iPad, and Mac OS X development for the first time!
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Product info
WebSite Associated w/Book
Edition
1. Auflage
Language
English
Place of publication
United States
Publishing group
John Wiley & Sons Inc
Target group
Professional and scholarly
Dimensions
Height: 23.1 cm
Width: 18.7 cm
Thickness: 2.6 cm
Weight
706 gr
ISBN-13
978-1-118-21398-8 (9781118213988)
Schweitzer Classification
Other editions
Additional editions

Neal Goldstein
Objective-C Programming For Dummies
E-Book
10/2012
Wiley
from
€20.99
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Neal Goldstein
Objective-C Programming For Dummies
E-Book
09/2012
Wiley
from
€20.99
Available for download
Previous edition

Neal Goldstein
Objective-C For Dummies
Book
10/2009
1st Edition
Wiley
€28.90
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Person
Neal Goldstein is a veteran programmer and trusted instructor of iOS programming topics. He is the author of all editions of iPhone Application Development For Dummies. Karl Kowalski is a programmer who specializes in security and mobile apps and author of Mac Application Development For Dummies.
Content
Introduction 1
Part I: Getting to the Starting Line 7
Chapter 1: Computer Programming Exposed!9
Chapter 2: Creating Your First Program 21
Chapter 3: The Object in Objective-C 63
Part II: Speaking the Language of Objective-C 71
Chapter 4: Language and Programming Basics 73
Chapter 5: Functions and Data Structures 111
Chapter 6: Adding a Little More Class to Your Program 145
Chapter 7: Objects Objects Everywhere 175
Chapter 8: Using the Debugger 193
Chapter 9: Using Control Statements and Loops 211
Part III: Walking the Object-Oriented Walk 233
Chapter 10: Basic Inheritance 235
Chapter 11: Encapsulating Objects 255
Chapter 12: The Birth of an Object 275
Chapter 13: Getting a Handle on Memory Management 289
Part IV: Moving from Language to Application 307
Chapter 14: Getting Data from Other Objects 309
Chapter 15: Show Me the Data 323
Chapter 16: Extending the Behavior of Objects 357
Chapter 17: Adding an iPhone User Interface 373
Chapter 18: Adding a Mac User Interface 403
Part V: The Part of Tens 419
Chapter 19: Ten Debugging Tips 421
Chapter 20: Ten Ways to Be a Happy Developer 425
Index 431
Part I: Getting to the Starting Line 7
Chapter 1: Computer Programming Exposed!9
Chapter 2: Creating Your First Program 21
Chapter 3: The Object in Objective-C 63
Part II: Speaking the Language of Objective-C 71
Chapter 4: Language and Programming Basics 73
Chapter 5: Functions and Data Structures 111
Chapter 6: Adding a Little More Class to Your Program 145
Chapter 7: Objects Objects Everywhere 175
Chapter 8: Using the Debugger 193
Chapter 9: Using Control Statements and Loops 211
Part III: Walking the Object-Oriented Walk 233
Chapter 10: Basic Inheritance 235
Chapter 11: Encapsulating Objects 255
Chapter 12: The Birth of an Object 275
Chapter 13: Getting a Handle on Memory Management 289
Part IV: Moving from Language to Application 307
Chapter 14: Getting Data from Other Objects 309
Chapter 15: Show Me the Data 323
Chapter 16: Extending the Behavior of Objects 357
Chapter 17: Adding an iPhone User Interface 373
Chapter 18: Adding a Mac User Interface 403
Part V: The Part of Tens 419
Chapter 19: Ten Debugging Tips 421
Chapter 20: Ten Ways to Be a Happy Developer 425
Index 431