
Andrew Glassner's Notebook
Recreational Computer Graphics
Andrew S. Glassner(Author)
Morgan Kaufmann (Publisher)
Published in August 1999
Book
Paperback/Softback
420 pages
978-1-55860-598-5 (ISBN)
Description
Andrew Glassner's computer graphics career combines renowned technical expertise with an exceptional ability to convey what he knows to professionals and hobbyists in many different fields. Reproducing and expanding almost all of his columns from IEEE Computer Graphics & Applications over the past three years, Andrew Glassner's Notebook is an eclectic, provocative, and broadly relevant book sure to entertain and inform you, regardless of the nature of your interest in graphics or the extent of your knowledge. The 4-color illustrations alone, some not previously published, will empower your skills and interest in the graphics world. Inside, you'll gain lasting insights into the principles of computer graphics-not instruction in program-specific techniques but a deep and broad understanding of how to approach the visual world in terms of geometry, patterns, and relationships. And the story doesn't end there. To help you put this understanding to work, Glassner grounds these principles in dozens of detailed examples drawn from a wide variety of fields, ranging from traditional modeling and rendering, to more exotic subjects like tiling, Moire patterns, and more.
Broad in scope yet rich in specifics, Andrew Glassner's Notebook delivers stimulating challenges and even greater rewards.
Broad in scope yet rich in specifics, Andrew Glassner's Notebook delivers stimulating challenges and even greater rewards.
More details
Series
Language
English
Place of publication
San Francisco
United States
Publishing group
Elsevier Science & Technology
Target group
Professional and scholarly
Illustrations
250 colour illustrations
Dimensions
Height: 233 mm
Width: 187 mm
Weight
767 gr
ISBN-13
978-1-55860-598-5 (9781558605985)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Andrew Glassner's contributions to computer graphics span 20 years. His work at Microsoft Research, Xerox PARC, the IBM Watson Research Labs, Bell Communications Research, and the Delft University of Technology has produced numerous technical articles on rendering theory and practice, animation, modeling, and new media. He currently creates new computer graphics tools at Microsoft Research. Among his recent work is Chicken Crossing, a 3D animated short film that has been shown internationally at film festivals and on television, and Dead Air, an interactive game for play over the Internet. Dr. Glassner is the author of the two volume bible, Principles of Digital Image Synthesis and 3D Computer Graphics: A Handbook for Artists and Designers. He has also edited An Introduction to Ray Tracing, and created the Graphics Gems series for programmers.
Content
Preface Chapter 1 - Solar Halos and Sun Dogs January & March 1996 Chapter 2 - Frieze Groups May 1996 Chapter 3 - Origami Polyhedra July & September 1996 Chapter 4 - Going the Distance January/February 1997 Chapter 5 - Situation Normal March/April 1997 Chapter 6 - Signs of Significance May/June 1997 Chapter 7 - Net Results July/August 1997 Chapter 8 - The Perils of Problematic Parameterization September/October 1997 Chapter 9 - Inside Moire Patterns November/December 1997 Chapter 10 - Upon Reflection Jaunuary/February Chapter 11 - Circular Reasoning March/April 1998 Chapter 12 - Aperiodic Tiling May/June & July/August 1998 Chapter 13 - Know When to Fold September/October 1998 Chapter 14 - The Triangular Manuscripts November/December 1998 Chapter 15 - Polygons Under the Covers January/February 1999 Chapter 16 - String Crossings March/April 1999 Index