
Architectonics of Game Spaces
The Spatial Logic of the Virtual and Its Meaning for the Real
transcript (Publisher)
1st Edition
Published on 17. October 2019
Book
Paperback/Softback
346 pages
978-3-8376-4802-7 (ISBN)
Description
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«?This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
Reviews / Votes
Besprochen in:www.architecturalrecord.com, 07.07.2020, Andrew BlumMore details
Series
Language
English
Place of publication
Bielefeld
Germany
Target group
Professional and scholarly
Product notice
Klappenbroschur
Illustrations
123
23 s/w Abbildungen, 100 farbige Abbildungen
Dimensions
Height: 225 mm
Width: 148 mm
Thickness: 24 mm
Weight
538 gr
ISBN-13
978-3-8376-4802-7 (9783837648027)
Schweitzer Classification
Other editions
Additional editions

Andri Gerber | Ulrich Götz
Architectonics of Game Spaces
The Spatial Logic of the Virtual and Its Meaning for the Real
E-Book
03/2020
1st Edition
transcript
€0.00
Available for download
Persons
Editor
Andri Gerber, ZHAW Zürcher Hochschule für Angewandte Wissenschaften, Schweiz
Andri Gerber (Prof. Dr.) ist Co-Leiter am Institut konstruktives Entwerfen an der ZHAW Zürcher Hochschule für Angewandte Wissenschaften.
ISNI: 0000 0003 9800 5768
Ulrich Götz, Zürcher Hochschule der Künste, Schweiz
Content
Introduction; Invisible (Game) Cities; In-World Realism; Video/Game; Games as Provinces of Meaning; Free your Imagination!; A Fascination for Empty Rooms; Towards an Architecture of Desire; The Architectonics of Game Spaces; Virtual World Weariness; The Lived Space of Computer Games; The Architectural Continuum; From Asteroids to Architectoids; Piercing all Layers of the Anthroposphere; Creating Fascinating Spaces; Augmented Play, Art, and Space; Play the City; Democracy, Video Games, and Urban Design; Video Game Urbanism; Bibliography/Ludography; Image Copyrights; Authors.