
Unity 3.X Scripting
Packt Publishing
Published on 10. June 2012
Book
Paperback/Softback
290 pages
978-1-84969-230-4 (ISBN)
Description
The book is written in an easy to understand step-by-step style. It covers real-world examples for every topic, so that you gain most out of the book and are able to apply these techniques straight into your game. If you are a programmer interested in developing games using Unity and want to customize your game by writing scripts, then this is a book for you. To make the best use of this book, you will have to know your way around Unity. The book is ideal for someone, who has experience in building games using Unity and knows a bit of programming; especially JavaScript. However, if you are a programmer in any other language, you should be able to grasp the book fairly easily.
More details
Language
English
Place of publication
Birmingham
United Kingdom
Product notice
Paperback (trade)
Illustrations
black & white illustrations
Dimensions
Height: 235 mm
Width: 190 mm
Thickness: 15 mm
Weight
507 gr
ISBN-13
978-1-84969-230-4 (9781849692304)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Volodymyr Gerasimov is a Level Designer and Scripter. His major passion is creation of modifications for popular games and developing small indi projects, with scripting as a main tool. He learned various scripting and programming languages in The Art Institute of Vancouver. Having been introduced to Unity in 2010 he created and worked on a number of projects, indi games and prototypes. Latest one was hack and slash action game Splik & Blitz: Baked in blood, where he worked as Lead Level designer and Scripter. Right now he is working on a couple of indi projects for iOS and PC. Devon Kraczla is an independent Game Developer. Having an artistic background Devon came to the gaming industry to explore new ways to surprise people with his creations. Over the last few years, having graduated from The Art Institute of Vancouver, Devon developed multiple independent projects, both solo and with other enthusiasts. In his games Devon focuses on simple and engaging game mechanics covered in unique art style that makes his games appealing for hardcore and casual audiences. Currently Devon is working on a new project in a large group of passionate developers.