
How to Cheat in Adobe Flash CS6
The Art of Design and Animation
Chris Georgenes(Author)
Routledge (Publisher)
1st Edition
Published on 9. August 2017
Book
Hardback
384 pages
978-1-138-42849-2 (ISBN)
Description
Editor's note, 1/15/2013: We have discovered an error with the Table of Contents and are currently working on correcting it. If you find an error in your book, please visit the companion site http://www.focalpress.com/books/details/9780240522500/ for the correct version.
Whether you are creating an animated short, catchy and fun cartoon or mobile game, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Flash CS6 revision. With practical applications and step by step tutorials solve problems quickly to develop creative projects to time and to budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else!
With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS6, How to Cheat in Flash CS6, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step walkthroughs that you'll wonder how you survived without it. New! CS6 cheats and examples with practical solutions for the busy animator with a focus on Action Script, Flash for mobile applications, specifically for Android development, as well as a focus on an improved physics engine. Put the Adobe Flash CS6 cheats to the test with the fully updated companion website with downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CS6!
Whether you are creating an animated short, catchy and fun cartoon or mobile game, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Flash CS6 revision. With practical applications and step by step tutorials solve problems quickly to develop creative projects to time and to budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else!
With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS6, How to Cheat in Flash CS6, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step walkthroughs that you'll wonder how you survived without it. New! CS6 cheats and examples with practical solutions for the busy animator with a focus on Action Script, Flash for mobile applications, specifically for Android development, as well as a focus on an improved physics engine. Put the Adobe Flash CS6 cheats to the test with the fully updated companion website with downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CS6!
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Professional Practice & Development
Dimensions
Height: 246 mm
Width: 189 mm
Weight
870 gr
ISBN-13
978-1-138-42849-2 (9781138428492)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
07/2013
Routledge
€54.99
Available for download

E-Book
07/2013
1st Edition
Routledge
€54.99
Available for download

Book
11/2012
1st Edition
Focal Press
€54.00
Shipment within 10-15 days
Person
Chris Georgenes is a full-time freelance artist, animator, and all-around designer for the web, CD-ROM, and television. His clients include Macromedia, LucasArts, Universal Records, Hasbro, Ogilvy, Yahoo! and AOL, to name a few. He maintains www.mudbubble.com as his online portfolio and www.keyframer.com as his Flash tutorial website. He is also a course author and instructor for sessions.edu.
Content
Chapter 01 Design styles; Chapter 02 Transformation and distortion; Chapter 03 Masking; Chapter 04 Motion techniques; Chapter 05 Character animation; Chapter 06 Flash to video; Chapter 07 Animation examples; Chapter 08 Working with sound; Chapter 09 Working with video; Chapter 10 Interactivity; Chapter 11 Extending Flash; Chapter 12 What's new in CS6;