
General Game Playing
Morgan and Claypool Life Sciences (Publisher)
Published on 30. March 2014
Book
Paperback/Softback
229 pages
978-1-62705-255-9 (ISBN)
Description
General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at ""runtime"" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player.
GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence.
This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.
GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence.
This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.
More details
Series
Language
English
Place of publication
San Rafael, CA
United States
Publishing group
Morgan & Claypool Publishers
Target group
Professional and scholarly
Dimensions
Height: 235 mm
Width: 187 mm
Weight
441 gr
ISBN-13
978-1-62705-255-9 (9781627052559)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Content
- Preface
- Introduction
- Game Description
- Game Management
- Game Playing
- Small Single-Player Games
- Small Multiple-Player Games
- Heuristic Search
- Probabilistic Search
- Propositional Nets
- General Game Playing With Propnets
- Factoring
- Discovery of Heuristics
- Logic
- Analyzing Games with Logic
- Solving Single-Player Games with Logic
- Discovering Heuristics with Logic
- Games with Incomplete Information
- Games with Historical Constraints
- Incomplete Game Descriptions
- Advanced General Game Playing
- Authors' Biographies
- Introduction
- Game Description
- Game Management
- Game Playing
- Small Single-Player Games
- Small Multiple-Player Games
- Heuristic Search
- Probabilistic Search
- Propositional Nets
- General Game Playing With Propnets
- Factoring
- Discovery of Heuristics
- Logic
- Analyzing Games with Logic
- Solving Single-Player Games with Logic
- Discovering Heuristics with Logic
- Games with Incomplete Information
- Games with Historical Constraints
- Incomplete Game Descriptions
- Advanced General Game Playing
- Authors' Biographies