
Simulating Society
A Mathematica®Toolkit for Modeling Socioeconomic Behavior
Springer (Publisher)
Published on 19. June 1998
Book
Paperback/Softback
XXIII, 218 pages
978-0-387-98532-9 (ISBN)
Description
In "Simulating Scoiety", the authors explore the basis for social and economic behavior. Using the methodology of computer simulation, specifically cellular automata, they model various factors that are involved in a system of individuals (or agents) who interact socially and economically with one another. The usefulness of computer simulations in the social sciences is that it provides a laboratory in which qualitative ideas about social and economic interations can be tested. This brings a new dimension to the social sciences where 'explanations' abound, but are rarely subject to much experimental testing. Mathematica is used as the programming language for implementing these models as cellular automata simulations. The authors have chosen this language because it has a number of features which make it uniquely qualified to be used by social scientists, especially those without expertise in computer programming. Users can easily access the various 3.0 Mathematica notebooks, and readily interact with them, the full text of the printed book, itself, and other data contained on www.telospub.com.
More details
Edition
Softcover reprint of the original 1st ed. 1998
Language
English
Place of publication
New York
United States
Target group
Professional and scholarly
Professional/practitioner
Illustrations
XXIII, 218 p.
Dimensions
Height: 254 mm
Width: 178 mm
Thickness: 14 mm
Weight
474 gr
ISBN-13
978-0-387-98532-9 (9780387985329)
DOI
10.1007/978-1-4612-1726-8
Schweitzer Classification
Other editions
Previous edition
Yehuda Elkana
Anthropologie der Erkenntnis
Die Entwicklung des Wissens als episches Theater einer listigen Vernunft
Book
1985
Suhrkamp
Unfortunately, price unknown
Article exhausted; check for reprint
Content
1: Modeling a Society of Mobile Heterogeneous Individuals.- 2: Transmitting Culture.- 3: Deciding Whether to Interact.- 4: Choosing How to Behave.- 5: Grouping and Conforming.- 6: Social Networking and Moving to Far-Flung Locations.- Appendix B: List and Matrix Essentials.- Appendix C: Graphics and Efficiency.