
Techno-Vernacular Creativity and Innovation
Culturally Relevant Making Inside and Outside of the Classroom
MIT Press
Published on 10. August 2021
Book
Paperback/Softback
200 pages
978-0-262-54266-1 (ISBN)
Description
"Gaskins draws on research and theory from culturally responsive pedagogy to reimagine the maker movement as more inclusive and diverse"--
More details
Language
English
Place of publication
Cambridge (Massachusetts)
United States
Publishing group
MIT Press Ltd
Illustrations
50 black and white illustrations
Dimensions
Height: 229 mm
Width: 152 mm
Thickness: 13 mm
Weight
343 gr
ISBN-13
978-0-262-54266-1 (9780262542661)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
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Additional editions

Nettrice R. Gaskins
Techno-Vernacular Creativity and Innovation
Culturally Relevant Making Inside and Outside of the Classroom
E-Book
08/2021
MIT Press
€39.49
Available for download
Persons
Nettrice R Gaskins; foreword by Leah Buechley; afterword by Ruha Benjamin
Content
Foreword by Leah Buechley ix
Acknowledgments xi
Preface xv
Introduction 1
Part I: Reappropriation
Chapter 1: Self-taught Engineering, Upcycling and Speculative Design 15
Chapter 2: Hitting Switches & The Hero's Journey 31
Part II: Remixing
Chapter 3: Conceptual Remixing and Computation 53
Chapter 4: Remixing in Teaching and Learning 71
Part III: Improvisation
Chapter 5: Tangible and Embodied Improvisation 89
Chapter 6: Improvisational STEAM Learning and Making 105
Part IV: TVC and Culturally Relevant Making
Chapter 7: TVC and Implications for STEAM Teaching and Learning 125
Conclusion: Building a Culturally Relevant Maker Toolkit 137
Afterword by Ruha Benjamin 149
References 153
Index 171
Acknowledgments xi
Preface xv
Introduction 1
Part I: Reappropriation
Chapter 1: Self-taught Engineering, Upcycling and Speculative Design 15
Chapter 2: Hitting Switches & The Hero's Journey 31
Part II: Remixing
Chapter 3: Conceptual Remixing and Computation 53
Chapter 4: Remixing in Teaching and Learning 71
Part III: Improvisation
Chapter 5: Tangible and Embodied Improvisation 89
Chapter 6: Improvisational STEAM Learning and Making 105
Part IV: TVC and Culturally Relevant Making
Chapter 7: TVC and Implications for STEAM Teaching and Learning 125
Conclusion: Building a Culturally Relevant Maker Toolkit 137
Afterword by Ruha Benjamin 149
References 153
Index 171