HTML5 Canvas
Native Interactivity and Animation for the Web
O'Reilly (Publisher)
1st Edition
Published on 14. June 2011
Book
650 pages
978-1-4493-9390-8 (ISBN)
Article exhausted; check for reprint
Description
No matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn't already. HTML5 is jam-packed with features, and there's a lot to learn. This book gets you started with the Canvas element, perhaps HTML5's most exciting feature. Learn how to build interactive multimedia applications using this element to draw, render text, manipulate images, and create animation.
Whether you currently use Flash, Silverlight, or just HTML and JavaScript, you'll quickly pick up the basics. Practical examples show you how to create various games and entertainment applications with Canvas as you learn. Gain valuable experience with HTML5, and discover why leading application developers rave about this specification as the future of truly innovative web development.
* Create and modify 2D drawings, text, and bitmap images
* Incorporate and manipulate video, and add audio
* Build a basic framework for creating a variety of games on Canvas
* Use bitmaps and tile sheets to develop animated game graphics
* Go mobile: port Canvas applications to iPhone with PhoneGap
* Explore ways to use Canvas for 3D and multiplayer game applications
Whether you currently use Flash, Silverlight, or just HTML and JavaScript, you'll quickly pick up the basics. Practical examples show you how to create various games and entertainment applications with Canvas as you learn. Gain valuable experience with HTML5, and discover why leading application developers rave about this specification as the future of truly innovative web development.
* Create and modify 2D drawings, text, and bitmap images
* Incorporate and manipulate video, and add audio
* Build a basic framework for creating a variety of games on Canvas
* Use bitmaps and tile sheets to develop animated game graphics
* Go mobile: port Canvas applications to iPhone with PhoneGap
* Explore ways to use Canvas for 3D and multiplayer game applications
More details
Language
English
Place of publication
Sebastopol
United States
Target group
Professional and scholarly
Product notice
Paperback (trade)
Illustrations
1, black & white illustrations
Dimensions
Height: 233 mm
Width: 178 mm
Thickness: 33 mm
Weight
1027 gr
ISBN-13
978-1-4493-9390-8 (9781449393908)
Schweitzer Classification
Other editions
New editions

Book
05/2013
2nd Edition
O'Reilly
€42.00
Article not available at the moment
Additional editions

Persons
Steve Fulton is an R.I.A. and web game developer who has been cultivating an audience for news, stories, blogs and tutorials about Flash, Silverlight, and now the HTML 5 Canvas at his own web site, 8bitrocket.com, for the past 3 1/2 years. He has one of the highest Alexa rankings among Flash game developers blogs. Steve has worked as web development manager at Mattel Toys for the past 14 years, helping to create Mattel's extensive online presence. Jeff is an R.I.A. and web game developer who has been cultivating an audience for news, stories, blogs and tutorials about Flash, Silverlight, and now the HTML 5 Canvas at his own web site, 8bitrocket.com for the past 3 1/2 years. He has one of the highest Alexa rankings among Flash game developers blogs.