
Game Design Workshop
A Playcentric Approach to Creating Innovative Games
Tracy Fullerton(Author)
Taylor & Francis (Publisher)
5th Edition
Published on 19. April 2024
Book
Hardback
586 pages
978-1-032-60701-6 (ISBN)
Description
"Create the digital games you love to play."
Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic experience with Game Design Workshop, Fifth Edition.
Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal, dramatic, and dynamic systems of game design. Using examples of classic and popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, this book gives you the skills and tools necessary to create a compelling and engaging game.
This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers.
Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.
Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic experience with Game Design Workshop, Fifth Edition.
Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal, dramatic, and dynamic systems of game design. Using examples of classic and popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, this book gives you the skills and tools necessary to create a compelling and engaging game.
This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers.
Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.
More details
Edition
5th edition
Language
English
Place of publication
London
United Kingdom
Target group
College/higher education
Professional and scholarly
Professional Practice & Development, Undergraduate Advanced, and Undergraduate Core
Illustrations
7 s/w Abbildungen, 271 farbige Abbildungen, 1 s/w Photographie bzw. Rasterbild, 229 Farbfotos bzw. farbige Rasterbilder, 6 s/w Zeichnungen, 42 farbige Zeichnungen
42 Line drawings, color; 6 Line drawings, black and white; 229 Halftones, color; 1 Halftones, black and white; 271 Illustrations, color; 7 Illustrations, black and white
Dimensions
Height: 235 mm
Width: 191 mm
Weight
1580 gr
ISBN-13
978-1-032-60701-6 (9781032607016)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
04/2024
5th Edition
Taylor & Francis
€72.49
Available for download

Book
04/2024
5th Edition
Taylor & Francis
€68.00
Shipment within 10-20 days

E-Book
04/2024
5th Edition
Taylor & Francis
€72.49
Available for download
Previous edition

Tracy Fullerton
Game Design Workshop
A Playcentric Approach to Creating Innovative Games, Fourth Edition
Book
08/2018
4th Edition
CRC Press
€207.98
Article exhausted; check for reprint
Person
Tracy Fullerton is an award-winning game designer and educator with over 30 years of professional experience, including winning the Games for Change Game of the Year Award for her independent game Walden, a game. She has also been awarded the 2016 GDC Ambassador Award, the 2015 Games for Change Game Changer Award, and the IndieCade 2013 Trailblazer award for her pioneering work in the independent games community. Tracy is a Professor of Interactive Media & Games at the USC School of Cinematic Arts and the founding Director (emeritus) of the USC Games Program, which has regularly been ranked the #1 game design program in North America by the Princeton Review.
Content
Foreword. Preface. Acknowledgments. Image Credits and Copyright Notices. Introduction. Part 1 Game Design Basics. Chapter 1 The Role of the Game Designer. Chapter 2 The Structure of Games. Chapter 3 Working with Formal Elements. Chapter 4 Working with Dramatic Elements. Chapter 5 Working with System Dynamics. Part 2 Designing a Game. Chapter 6 Ideation. Chapter 7 Prototyping. Chapter 8 Digital Prototyping. Chapter 9 Playtesting. Chapter 10 Functionality, Completeness, and Balance. Chapter 11 Fun and Accessibility. Part 3 Working as a Game Designer. Chapter 12 Team Structures. Chapter 13 Stages and Methods of Development. Chapter 14 Communicating Your Designs. Chapter 15 Understanding the New Game Industry. Chapter 16 Selling Yourself and Your Ideas to the Game Industry. Conclusion. Index.