
The Theory of Learning in Games
MIT Press
Published on 3. June 1998
Book
Paperback/Softback
294 pages
978-0-262-52924-2 (ISBN)
Description
In economics, most noncooperative game theory has focused on equilibrium in games, especially Nash equilibrium and its refinements. The traditional explanation for when and why equilibrium arises is that it results from analysis and introspection by the players in a situation where the rules of the game, the rationality of the players, and the players' payoff functions are all common knowledge. Both conceptually and empirically, this theory has many problems.
In The Theory of Learning in Games Drew Fudenberg and David Levine develop an alternative explanation that equilibrium arises as the long-run outcome of a process in which less than fully rational players grope for optimality over time. The models they explore provide a foundation for equilibrium theory and suggest useful ways for economists to evaluate and modify traditional equilibrium concepts.
More details
Series
Language
English
Place of publication
Cambridge, Mass.
United States
Publishing group
MIT Press Ltd
Target group
College/higher education
Interest Age: From 18 years
Product notice
Paperback (trade)
Dimensions
Height: 229 mm
Width: 152 mm
Thickness: 18 mm
Weight
481 gr
ISBN-13
978-0-262-52924-2 (9780262529242)
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Schweitzer Classification
Other editions
Additional editions

Drew Fudenberg | David K. Levine
The Theory of Learning in Games
Book
06/1998
MIT Press
€53.23
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Persons
Drew Fudenberg and David K. Levine