
Adobe After Effects Classroom in a Book 2026 Release
Addison Wesley (Publisher)
Published on 29. May 2026
Book
Paperback/Softback
432 pages
978-0-13-556143-0 (ISBN)
Description
The fastest, easiest, most comprehensive way to learn Adobe After Effects
Adobe After Effects Classroom in a Book 2026 contains 15 lessons that use real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to:
Gain hands-on experience creating, manipulating, and optimizing motion graphics for film, video, the web, and mobile devices.
Learn how to animate text and images, customize a wide range of effects, track and sync content, rotoscope, manipulate timing, correct color, and remove unwanted objects.
Create a variety of 3D shapes with distinctive and adaptable materials.
Customize cameras and lighting to create compelling 3D content.
Design Motion Graphics templates for editing in Adobe Premiere.
Deform and animate objects and video using robust Puppet tools.
Classroom in a Book (R), the best-selling series of hands-on software training workbooks, offers what no other book or training program does - an official training series from Adobe, developed with the support of Adobe product experts.
Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to:
Downloadable lesson files you need to work through the projects in the book
Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step
What you need to use this book: Adobe After Effects 2026 Release software, for either Windows or macOS. (Software not included.)
Adobe After Effects Classroom in a Book 2026 contains 15 lessons that use real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to:
Gain hands-on experience creating, manipulating, and optimizing motion graphics for film, video, the web, and mobile devices.
Learn how to animate text and images, customize a wide range of effects, track and sync content, rotoscope, manipulate timing, correct color, and remove unwanted objects.
Create a variety of 3D shapes with distinctive and adaptable materials.
Customize cameras and lighting to create compelling 3D content.
Design Motion Graphics templates for editing in Adobe Premiere.
Deform and animate objects and video using robust Puppet tools.
Classroom in a Book (R), the best-selling series of hands-on software training workbooks, offers what no other book or training program does - an official training series from Adobe, developed with the support of Adobe product experts.
Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to:
Downloadable lesson files you need to work through the projects in the book
Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step
What you need to use this book: Adobe After Effects 2026 Release software, for either Windows or macOS. (Software not included.)
More details
Series
Language
English
Place of publication
Boston
United States
Publishing group
Pearson Education (US)
Target group
Professional and scholarly
Dimensions
Height: 231 mm
Width: 187 mm
Thickness: 20 mm
Weight
840 gr
ISBN-13
978-0-13-556143-0 (9780135561430)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Previous edition

Lisa Fridsma | Brie Gyncild
Adobe After Effects Classroom in a Book 2024 Release
Book
04/2024
Addison Wesley
€69.50
Shipment within 15-20 days
Persons
Lisa Fridsma has long loved the process of teaching others to use Adobe products. She has been an illustrator, compositor, and lesson designer for over thirty books in the Classroom in a Book series (including books for Photoshop, After Effects, and Acrobat). Lisa also authored and illustrated the 2022 version of Adobe Illustrator Visual QuickStart Guide.
Brie Gyncild aims to make technical information accessible to those who need it. Over the past two decades, Brie has written or co-written numerous editions of the Classroom in a Book series on Photoshop, After Effects, Flash, and Acrobat; several editions of the How to Wow series; and various other books about Adobe applications.
Brie Gyncild aims to make technical information accessible to those who need it. Over the past two decades, Brie has written or co-written numerous editions of the Classroom in a Book series on Photoshop, After Effects, Flash, and Acrobat; several editions of the How to Wow series; and various other books about Adobe applications.
Content
Getting Started
1 Getting to Know the Workflow
2 Creating a Basic Animation Using Effects and Presets
3 Animating Text
4 Working with Shape Layers
5 Animating a Multimedia Presentation
6 Animating Layers
7 Working with Masks
8 Distorting Objects with the Puppet Tools
9 Using the Roto Brush Tool
10 Adjusting Color and Mood
11 Creating Motion Graphics Templates
12 Using 3d Features
13 Working with the 3d Camera Tracker
14 Advanced Editing Techniques
15 Rendering and Outputting
Appendix: Tools For Troubleshooting
1 Getting to Know the Workflow
2 Creating a Basic Animation Using Effects and Presets
3 Animating Text
4 Working with Shape Layers
5 Animating a Multimedia Presentation
6 Animating Layers
7 Working with Masks
8 Distorting Objects with the Puppet Tools
9 Using the Roto Brush Tool
10 Adjusting Color and Mood
11 Creating Motion Graphics Templates
12 Using 3d Features
13 Working with the 3d Camera Tracker
14 Advanced Editing Techniques
15 Rendering and Outputting
Appendix: Tools For Troubleshooting