
Macromedia Flash MX 2004 ActionScript
Training from the Source
Macromedia (Publisher)
Published on 27. November 2003
Book
Paperback/Softback
776 pages
978-0-321-21343-3 (ISBN)
Article exhausted; check for reprint
Description
Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.
More details
Language
English
Place of publication
New Jersey
United States
Publishing group
Pearson Education (US)
Target group
College/higher education
Dimensions
Height: 204 mm
Width: 256 mm
Thickness: 39 mm
Weight
1524 gr
ISBN-13
978-0-321-21343-3 (9780321213433)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions
Book
02/2006
Macromedia
€38.83
Article is exhausted; no reprint
Previous edition
Book
05/2002
Macromedia
€42.20
Article exhausted; check for reprint
Persons
Derek Franklin is director of derekfranklin.com, a resource dedicated to helping developers worldwide get the most out of Flash. He's been involved in Web design since 1995, having served as a multimedia director for a nationally recognized media company. He is the author of Flash 5! Creative Web Animation and coauthor of Macromedia Flash MX: Creating Dynamic Applications by Macromedia Press.
Jobe Makar, who specializes in games and applications programming, is co-founder of Electrotank, Inc., where he is Senior Game Developer. He is a contributing author to Macromedia Flash MX: Creating Dynamic Applications.
Jobe Makar, who specializes in games and applications programming, is co-founder of Electrotank, Inc., where he is Senior Game Developer. He is a contributing author to Macromedia Flash MX: Creating Dynamic Applications.
Content
Introduction.
1. Introducing Actionscript.
2. Using Event Handlers.
3. Understanding Target Paths.
4. Using Object Classes.
5. Using Functions.
6. Creating and Manipulating Data.
7. Creating Custom Classes.
8. Using Conditional Logic.
9. Automating Scripts with Loops.
10. Scripting UI Components.
11. Getting Data In and Out of Flash.
12. Using XML with Flash.
13. Validating Data.
14. Creating and Working with Text Fields.
15. Controlling Movie Clips Dynamically.
16. Time- and Frame-Based Dynamism.
17. Scripting for Sound.
18. Loading External Assets.
19. Testing and Debugging Projects.
20. Maximum-Strength SWFs.
21. Printing and Context Menus.
Index.
1. Introducing Actionscript.
2. Using Event Handlers.
3. Understanding Target Paths.
4. Using Object Classes.
5. Using Functions.
6. Creating and Manipulating Data.
7. Creating Custom Classes.
8. Using Conditional Logic.
9. Automating Scripts with Loops.
10. Scripting UI Components.
11. Getting Data In and Out of Flash.
12. Using XML with Flash.
13. Validating Data.
14. Creating and Working with Text Fields.
15. Controlling Movie Clips Dynamically.
16. Time- and Frame-Based Dynamism.
17. Scripting for Sound.
18. Loading External Assets.
19. Testing and Debugging Projects.
20. Maximum-Strength SWFs.
21. Printing and Context Menus.
Index.