
Computer Graphics - Computer Art
Herbert W. Franke(Author)
Springer (Publisher)
2nd Edition
Published on 12. July 1986
Book
Paperback/Softback
XII, 177 pages
978-3-642-70261-7 (ISBN)
Description
Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.
More details
Edition
Softcover reprint of the original 2nd ed. 1985
Language
English
Place of publication
Heidelberg
Germany
Publishing group
Springer Berlin
Target group
Professional and scholarly
Edition type
Revised edition
Illustrations
31
138 s/w Abbildungen, 31 farbige Abbildungen
31 Illustrations, color; 138 Illustrations, black and white; XII, 177 p. 169 illus., 31 illus. in color.
Dimensions
Height: 24.5 cm
Width: 23 cm
ISBN-13
978-3-642-70261-7 (9783642702617)
DOI
10.1007/978-3-642-70259-4
Schweitzer Classification
Other editions
Additional editions

Herbert W. Franke
Computer Graphics - Computer Art
E-Book
12/2012
2nd Edition
Springer
€82.38
Available for download
Herbert W. Franke
Computer Graphics - Computer Art
Book
06/1985
2nd Edition
Springer
€85.55
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Persons
Content
Installations and Methods.- 1 The Computer and Aesthetic Processes.- 2 The Analogue Computer.- 3 The Digital Computer.- 4 Structure of the Computer.- Microcomputers.- 5 Hardware.- Memory.- Input Devices.- Output Devices.- Graphic Output.- Mechanical Output Devices.- Electronic Output Devices.- Printing Devices.- 6 Software.- Organization of Digital Computer Processes.- Programming Languages.- Graphical Programming.- Computer Graphics in Interactive Operation.- Graphics Systems.- Mathematical Operations/Random Processes.- 7 Computer Graphics in Practice.- Graphic Data Processing.- Word Processing Systems.- Business Graphics.- CAD/CAM.- Process Supervision.- Simulation.- Animation.- Picture Processing.- Pattern Recognition.- 8 Representational Pictures in Computer Graphics.- Picture Processing in Computer Art.- New Tasks of Picture Processing.- 9 Further Artistic Applications.- Dynamic Pictures.- Cinematography.- Animation.- Video.- Sculpture.- Dance.- Music.- Literature.- Multi-Media.- The Computer and the Environment.- History of Computer Art.- 1 The Move to Computer Graphics.- Technological Progress.- Calculation Graphics.- Alienated Science.- 2 The Beginning of Computer Graphics.- 3 International Exhibitions.- 4 Publications on Computer Art.- 5 The Expansive Period HO.- 6 Recent Activities.- 7 Computer Sculpture.- 8 Computer Film.- 9 Computer Texts.- 10 Computer Music.- 11 Theater, Dance, Multi-Media.- 12 Computer Architecture.- 13 Applied Computer Art.- Design.- Games and Entertainment.- Animation.- Visualization in the Classroom.- Art Theory.- Theoretical Foundations of Computer Art.- 1 Computer Art and Art Criticism.- 2 Exact Aesthetics.- Statistical Methods.- The School of Max Bense.- Information Aesthetics.- Cybernetic Art Theory.- Practical Consequences.- 3 Experimental Aesthetics.- 4 The Random as Generative Impulse.- The Future of Computer Art.- Name Index.