
Mobile Design and Development
Practical concepts and techniques for creating mobile sites and web apps
Brian Fling(Author)
O'Reilly (Publisher)
1st Edition
Published on 29. September 2009
Book
332 pages
978-0-596-15544-5 (ISBN)
Description
Mobile devices outnumber desktop and laptop computers three to one worldwide, yet little information is available for designing and developing mobile applications. Mobile Design and Development fills that void with practical guidelines, standards, techniques, and best practices for building mobile products from start to finish. With this book, you'll learn basic design and development principles for all mobile devices and platforms. You'll also explore the more advanced capabilities of the mobile web, including markup, advanced styling techniques, and mobile Ajax.
If you're a web designer, web developer, information architect, product manager, usability professional, content publisher, or an entrepreneur new to the mobile web, Mobile Design and Development provides you with the knowledge you need to work with this rapidly developing technology. Mobile Design and Development will help you:
* Understand how the mobile ecosystem works, how it differs from other mediums, and how to design products for the mobile context
* Learn the pros and cons of building native applications sold through operators or app stores versus mobile websites or web apps
* Work with flows, prototypes, usability practices, and screen-size-independent visual designs
* Use and test cross-platform mobile web standards for older devices, as well as devices that may be available in the future
* Learn how to justify a mobile product by building it on a budget
More details
Language
English
Place of publication
Sebastopol
United States
Product notice
Paperback (trade)
Unsewn / adhesive bound
Dimensions
Height: 237 mm
Width: 179 mm
Thickness: 25 mm
Weight
542 gr
ISBN-13
978-0-596-15544-5 (9780596155445)
Schweitzer Classification
Other editions
Additional editions

Brian Fling
Mobile Design and Development
Practical concepts and techniques for creating mobile sites and web apps
E-Book
08/2009
1st Edition
O'Reilly
€27.49
Available for download
Person
Brian Fling has been working in both the mobile and web industries for close to a decade as an entrepreneur, consultant and employee. Brian has worked with everyone from Fortune 50 brands to small startups navigate and make the most of the mobile space. After spending years working with well funded mobile companies that have failed miserably, he has gained a unique perspective on the industry. Avoiding the hype and jargon that plagues the business, Brian seeks to educate people on the tried and true principles and techniques to building cost effective mobile experiences. Brian is a frequent speaker and author on the issues on mobile design, the mobile web and mobile user experience. He was the primary author of the free dotMobi Mobile Web Developer's Guide, downloaded thousands of times over. He is currently writing a book for O'Reilly entitled Mobile Design & Development due out later this year.
Content
Preface;
Who This Book Is For;
How This Book Is Organized;
Conventions Used in This Book;
Using Code Examples;
How to Contact Us;
SafariĀ® Books Online;
Acknowledgments;
Chapter 1: A Brief History of Mobile;
1.1 In the Beginning;
1.2 The Evolution of Devices;
Chapter 2: The Mobile Ecosystem;
2.1 Operators;
2.2 Networks;
2.3 Devices;
2.4 Platforms;
2.5 Operating Systems;
2.6 Application Frameworks;
2.7 Applications;
2.8 Services;
Chapter 3: Why Mobile?;
3.1 Size and Scope of the Mobile Market;
3.2 The Addressable Mobile Market;
3.3 Mobile As a Medium;
3.4 The Eighth Mass Medium: What's Next?;
3.5 Ubiquity Starts with the Mobile Web;
Chapter 4: Designing for Context;
4.1 Thinking in Context;
4.2 Taking the Next Steps;
Chapter 5: Developing a Mobile Strategy;
5.1 New Rules;
5.2 Summary;
Chapter 6: Types of Mobile Applications;
6.1 Mobile Application Medium Types;
Chapter 7: Mobile Information Architecture;
7.1 What Is Information Architecture?;
7.2 Mobile Information Architecture;
7.3 The Design Myth;
Chapter 8: Mobile Design;
8.1 Interpreting Design;
8.2 The Mobile Design Tent-Pole;
8.3 Designing for the Best Possible Experience;
8.4 The Elements of Mobile Design;
8.5 Mobile Design Tools;
8.6 Designing for the Right Device;
8.7 Designing for Different Screen Sizes;
Chapter 9: Mobile Web Apps Versus Native Applications;
9.1 The Ubiquity Principle;
9.2 When to Make a Native Application;
9.3 When to Make a Mobile Web Application;
Chapter 10: Mobile 2.0;
10.1 What Is Mobile 2.0?;
Chapter 11: Mobile Web Development;
11.1 Web Standards;
11.2 Designing for Multiple Mobile Browsers;
11.3 Device Plans;
11.4 Markup;
11.5 CSS: Cascading Style Sheets;
11.6 JavaScript;
Chapter 12: iPhone Web Apps;
12.1 Why WebKit?;
12.2 What Makes It a Mobile Web App?;
12.3 Markup;
12.4 CSS;
12.5 JavaScript;
12.6 Creating a Mobile Web App;
12.7 Web Apps As Native Apps;
12.8 PhoneGap;
12.9 Tools and Libraries;
Chapter 13: Adapting to Devices;
13.1 Why Is Adaptation a "Necessity"?;
13.2 Strategy #1: Do Nothing;
13.3 Strategy #2: Progressive Enhancement;
13.4 Strategy #3: Device Targeting;
13.5 Strategy #4: Full Adaptation;
13.6 What Domain Do I Use?;
13.7 Taking the Next Step;
Chapter 14: Making Money in Mobile;
14.1 Working with Operators;
14.2 Working with an App Store;
14.3 Add Advertising;
14.4 Invent a New Model;
Chapter 15: Supporting Devices;
15.1 Having a Device Plan;
15.2 Device Testing;
15.3 Desktop Testing;
15.4 Usability Testing;
Chapter 16: The Future of Mobile;
16.1 The Opportunity for Change;
Colophon;