
The Locales Framework
Understanding and Designing for Wicked Problems
G. Fitzpatrick(Author)
Kluwer Academic Publishers
Published on 31. March 2003
Book
Hardback
XII, 242 pages
978-1-4020-1190-0 (ISBN)
Description
So much technology works, not by good design or by being a good fit to purpose, but because people make it work because they have to for some reason. We humans are incredibly creative and resourceful when it comes to getting something done. There are numerous stories we could all tell of the ingenious work-arounds we've developed to make something do what we want it to; or the enormous amount of time we've spent trying to find out how to make some technology work as we want, e.g., trying to find out how to turn off auto-editing commands in a word processing package when all we want is for it to 'do what we tell it'. A good example of this principle was what motivated me to switch from neural networks to the area of Computer Supported Cooperative Work (CSCW) for my PhD research. I had undertaken a case study looking at the deployment of a multi-million dollar health information system throughout a hospital network.
More details
Series
Language
English
Place of publication
Dordrecht
Netherlands
Target group
Professional and scholarly
Research
Product notice
sewn/stitched
Cloth over boards
Illustrations
XII, 242 p.
Dimensions
Height: 239 mm
Width: 157 mm
Thickness: 20 mm
Weight
522 gr
ISBN-13
978-1-4020-1190-0 (9781402011900)
DOI
10.1007/978-94-017-0363-5
Schweitzer Classification
Other editions
Additional editions

E-Book
06/2013
Springer
€96.29
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Book
10/2011
Springer
€106.99
Shipment within 15-20 days
Content
1. The Wicked Problem of Design.- 2. The CSCW Design Challenge.- 3. The Worlds System.- 4. Systems Engineers at Work.- 5. How Systems Engineers Accomplish Work.- 6. Moving from Space to Place.- 7. Introduction to the Locales Framework.- 8. Locales Framework Aspects.- 9. Locales Framework Approach.- 10. Distributed Research Work: A Tale of Two Groups.- 11. Designing for Telehealth.- 12. CSCW Environment Design: Orbit and Tickertape.- 13. Conclusions, Reflections and Future Work.- References.