
Introduction to Game Analysis
Clara Fernandez-Vara(Author)
Routledge (Publisher)
2nd Edition
Published on 29. January 2019
Book
Paperback/Softback
318 pages
978-0-8153-5184-9 (ISBN)
Article exhausted; check for reprint
Description
This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context.
Clara Fernandez-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis-examination of context, content and reception, and formal qualities-as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital-from Portal and World of Warcraft to Monopoly-and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.
In this second edition of the popular textbook, Fernandez-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.
Clara Fernandez-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis-examination of context, content and reception, and formal qualities-as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital-from Portal and World of Warcraft to Monopoly-and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.
In this second edition of the popular textbook, Fernandez-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.
More details
Edition
2nd edition
Language
English
Place of publication
New York
United States
Publishing group
Taylor & Francis Inc
Target group
College/higher education
Product notice
Paperback (trade)
Unsewn / adhesive bound
Illustrations
7 s/w Abbildungen, 7 s/w Photographien bzw. Rasterbilder
7 Halftones, black and white; 7 Illustrations, black and white
Dimensions
Height: 229 mm
Width: 152 mm
Thickness: 18 mm
Weight
485 gr
ISBN-13
978-0-8153-5184-9 (9780815351849)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

Clara Fernandez-Vara
Introduction to Game Analysis
Book
06/2024
3rd Edition
Routledge
€62.40
Shipment within 10-20 days
Additional editions

Clara Fernandez-Vara
Introduction to Game Analysis
Book
02/2019
2nd Edition
Routledge
€174.50
Article exhausted; check for reprint
Person
Clara Fernandez-Vara is Associate Arts Professor at the NYU Game Center, New York University. She teaches courses on game studies and narrative design, and works as a freelance game designer and writer. As a researcher, her main interest is in exploring the integration of stories and gameplay, as well as developing theoretical frameworks to understand games better.
Content
Chapter 1: The Whys and Wherefores of Game Analysis
Chapter 2: Preparing for the Analysis
Chapter 3: Areas of Analysis 1: Context
Chapter 4 Areas of Analysis 2: Game Overview
Chapter 5 Areas of Analysis 3: Formal Elements
Chapter 6 Writing the Analysis
Chapter 7 Wrapping Things Up
Appendix I: Sample Analyses
Appendix II: List of Other Published Analyses
Glossary
Ludography
Chapter 2: Preparing for the Analysis
Chapter 3: Areas of Analysis 1: Context
Chapter 4 Areas of Analysis 2: Game Overview
Chapter 5 Areas of Analysis 3: Formal Elements
Chapter 6 Writing the Analysis
Chapter 7 Wrapping Things Up
Appendix I: Sample Analyses
Appendix II: List of Other Published Analyses
Glossary
Ludography