Computer Programming for Kids
FARRELL(Author)
CENGAGE Learning Custom Publishing
Book
Paperback/Softback
208 pages
978-1-305-50461-5 (ISBN)
Description
Do you like to use computers? Have you ever wondered how computer programs are created? Have you thought about learning to make computer programs yourself? If you're curious about computer programming, this book was written just for you. Computer Programming for Kids is a fun, easy-to-use introduction to the world of computer programming. In this book, you will learn the basics of programming using a language called Java. In each chapter, you'll learn a new programming concept, and your knowledge will build as you do the exercises and examples in the book. By the time you're finished, you will have a solid understanding of the basics of computer programming, and you will be able to move on to more advanced programming topics. Get started programming today with Computer Programming for Kids.
More details
Language
English
Place of publication
Mason, OH
United States
Publishing group
Cengage Learning, Inc
Target group
Children/juvenile
Young adult
Dimensions
Height: 246 mm
Width: 189 mm
Thickness: 20 mm
ISBN-13
978-1-305-50461-5 (9781305504615)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Content
Part 1: INTRODUCTION. 1. Why Are Computers So Amazing? Using Signals to Tell a Story. 2. The Ginormous Memory of the Computer. 3. Variables: Really Cool Cubbyholes. 4. It's Not Just for Numbers: Pictures, Words and Songs. 5. Let's Put Things Away. 6. Let's Take Things Out. 7. All My Collectible Cards in One Cubby: The Array. 8. Putting Different Things in One Box: The Object. Part 2: LET'S START PROGRAMMING! 9. Using Operators: They Perform "Operations" on Numbers! 10. How Does the Computer Know What to Do? 11. Doing the Same Thing Again. 12. Programs: Clear Instructions for the Computer. 13. Finding Sums, Averages, the Biggest and the Smallest. 14. Is the Answer Correct? Passwords and Value Checks. 15. Game Time! Selecting Randomly and Scoring Points. Glossary. Index. Appendix A: Answers to Exercises.