
Object-Oriented ActionScript 3.0
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Part I: OOP and Actionscript.- Introduction to OOP.- Programming Concepts.- ActionScript 3 Programming (update to AS3); Part II: Flash OOP Guidelines.- Planning.- Project Workflow.- Best Practices.- Working with Eclipse (new chapter, tips and tricks of coding in Eclipse); Part III. Core OOP Concepts.- Encapsulation.- Classes.- Inheritance.- Polymorphism.- Interfaces.- Design Patterns (update to include State pattern, etc.).- Case Study; Part IV: Building and Extending A Dynamic Framework.- Framework Overview.- Manager Classes (make more generic, creating framework base classes).- UI Widgets (more generic, extending the framework base classes).- OOP Animation and Effects (update to AS3).- Part V: Data Integration.- Interrelationships and Interactions Between Components (propose name change to "Exchanging data between components").- Communication Between Flash and the Browser (update to include Flash/Ajax integration).- Server Communication (XML and Web Services) (update to include E4X).- Case Study: Time Sheet Application (new case study).