
Teach Yourself Visually Chess
Jon Edwards(Author)
Hungry Minds Inc,U.S. (Publisher)
Published on 1. December 2006
Book
Paperback/Softback
304 pages
978-0-470-04983-9 (ISBN)
Description
Chess is really catching on, and this book helps readers catch on fast. According to the U.S. Chess Federation, the number of chess enthusiasts has increased by almost 50 percent in the last five years. It's a complex game, with moves and counter moves and complicated strategies that can be intimidating. This book eliminates the fear factor, walks readers step by step through basic moves, and pictures a variety of openings, defenses, gambits, strategies, and endgames. It also includes information about playing chess on the computer, both online and offline. Jon Edwards, PhD (Pennington, NJ) is a Senior International Master in chess and is among the top 200 players in the world. He has written six books, including "The Chess Analyst" (0-938650-71-8), and runs Chess is Fun, a popular Web site for learning how to play.
More details
Series
Language
English
Place of publication
Foster City
United States
Publishing group
John Wiley & Sons Inc
Dimensions
Height: 229 mm
Width: 203 mm
Thickness: 17 mm
Weight
833 gr
ISBN-13
978-0-470-04983-9 (9780470049839)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
JON EDWARDS, Ph.D., is a United States Correspondence Chess Champion and a Senior International Master. He has authored seven previous books on chess and has been a chess instructor since 1976. He is the webmaster of Chess is Fun, a site that provides chess instruction to players of all ages.
Content
Chapter 1. An Introduction to Chess. Getting Started. Viewing the Chessboard. Introducing the Pieces. Setting Up the Board. How the King Moves and Captures. How Rooks Move and Capture. How Bishops Move and Capture. How the Queen Moves and Captures. How Knights Move and Capture. How Pawns Move and Capture. Chess Notation. Protect Your Pieces. Chapter 2. Special Moves. Checks and Checkmate. Stalemates and Other Draws. Discovered Checks and Double Checks. Promoting (and Under--Promoting) Your Pawns. Castling. The En Passant Capture. Chapter 3. Rook Strategy. Rooks Belong on Open Files. Advance Your Rooks to the 7th Rank. Simple Back--Rank Checkmates. Fun with Active Rooks. Rooks Belong Behind Passed Pawns. Chapter 4. Knight Strategy. Move the Knights to the Center of the Board. Place Your Knights Where the Enemy Pawns Can't Attack Them. Knight Forks Are Fun! Chapter 5. Bishop Strategy. Bad Bishops and Good Bishops. Bishops Can Dominate Knights. Fianchettos. Bishops of Opposite Color. Skewers and Pins. Bad Bishops Against Good Knights. Bishops Can Dominate Rooks. Chapter 6. Pawn Strategy. Don't Double Your Pawns. Pawn Islands. Some Doubled Pawns Are Strong. Pawn Chains. Pawn Majorities. Isolated Pawns. Backward Pawns. Hanging Pawns. Pawn Masses. Pawns Can Fork, Too! Passed Pawn Blockaders. Every Pawn Move Creates a Weakness. Chapter 7. King and Queen Strategy. Don't Develop Your Queen Early. Beat Back Early Queen Aggression. Safeguard Your Queen. Don't Risk Your King! Castling Long or Short. Don't Push Your Pawns in Front of a Castled King. Chapter 8. Opening Strategy. Fight for the Center of the Board. An Ideal Setup. Knights Before Bishops. Limit Your Early Pawn Moves. Complete Your Development Before You Attack. Gain Time. Limit Exchanges. Avoid Exchanging Bishops for Knights. Chapter 9. Opening Variations. Double King Pawn Openings. Other Replies to 1.e2--e4. Double Queen Pawn Openings. Indian Defenses. Two Bad Openings. Chapter 10. Common Opening Formations. King's Indian Attack. Colle System. Hedgehog. Avant--Garde. Dragon. French Winawer. Stonewall. Benoni. Chapter 11. Middlegame Strategy. Five Steps to Victory. Candidate Moves and Planning. Responding to Threats. Recaptures. Chapter 12. Elementary Checkmates. Two Queens. Queen and Rook. Two Rooks. King and Queen. King and Rook. King and Two Bishops. King, Bishop, and Knight. Chapter 13. Attacking the King. Smothered Mate. Back Rank Mate. Gueridon Mate. Greco's Mate. Epaulette Mate. Anastasia's Mate. Boden's Mate. Blackburne's Mate. Lolli's Mate. Pillsbury's Mate. Domiano's Mate. Legal's Mate. AChapter 14. ttacking Themes and Common Sacrifices. The Dragon Variation. The English Attack. Common Knight Sacrifices. Bishop Sacrifices. Exchange Sacrifices. Chapter 15. An Introduction to Endgames. King and Pawn. Rook and Pawn. Bishop and Pawn. Knight and Pawn. Queen and Pawn. Glossary. Index.