
Jini Example By Example
Prentice Hall (Publisher)
Published on 28. June 2001
Book
Paperback/Softback
592 pages
978-0-13-033858-7 (ISBN)
Description
This book is designed to provide potential JINI developers with an introduction to the platform via Prentice Hall's popular "By Example" method. The book adopts the pragmatic and practical approach the reader can learn by doing, learn "by example," so the book is short on theory and concept, while covering them adequately well, and long on examples and code.
More details
Language
English
Place of publication
Upper Saddle River
United States
Publishing group
Pearson Education (US)
Target group
College/higher education
Dimensions
Height: 233 mm
Width: 178 mm
Thickness: 25 mm
Weight
846 gr
ISBN-13
978-0-13-033858-7 (9780130338587)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
KEITH EDWARDS, author of the best-selling Core Jini, is a researcher at Xerox PARC working on Jini, GUI design, graphics, and computer visualization. He holds a Ph.D. from Georgia Tech's Graphics, Visualization, Usability Center.
TOM RODDEN teaches and researches distributed interactive applications at the University of Nottingham, Nottingham, England.
TECHNICAL EDITOR: Steve Halter, author of Enterprise Java Performance
TOM RODDEN teaches and researches distributed interactive applications at the University of Nottingham, Nottingham, England.
TECHNICAL EDITOR: Steve Halter, author of Enterprise Java Performance
Content
Preface.
1. Introducing Jini.
The Jini Vision. Principles of Jini. Proxies, Lookup, and Discovery in Jini. Supporting Facilities. What's Next. Further Reading and Resources.
2. Jini Discovery, Registration, and Lookup.
Running the Jini Services. Jini Deployment. The First Version of the Currency Converter. What's Next.
3. Remote Events, Jini Leasing, and Distributed Applications.
Remote Events. Leasing. Using a Proxy That Communicates with a Back-End Process. What's Next.
4. Designing an Interactive Jini Service.
Developing a Jini Service. Developing a Remote File Storage Service. Making the Service Available to Jini. Finding and Using Jini Services. What's Next.
5. The JoinManager Utility Class.
The Join Protocol. Using the JoinManager. Using Service Attributes. Attributes and Beans. What's Next.
6. Searching for and Using Jini Services.
Finding a Service Proxy. The ServiceDiscoveryManager. The ServiceDiscoveryManager in Use. What's Next.
7. Landlords and Leases.
The Lease Interface. The Landlord Paradigm. A Leasing-Based Chat Application. The Chat Client. What's Next.
8. Using Remote Events.
The Jini Event Programming Model. Developing an Active File Store. An Event-Based Client. What's Next.
9. Event Delegates and Event Services.
Delegates and Composing Event Handlers. Introducing the Jini Utility Services. What's Next.
10. JavaSpaces and Transactions.
What Is JavaSpaces? Transactions in Jini. JavaSpaces Programming. Developing JavaSpace Applications. What's Next. Further Reading and Resources.
11. Activation and the Jini Utility Services.
The Activation Framework. A Service Wrapper for an Activatable Service. The Need for the Utility Services. The LookupDiscoveryService. The LeaseRenewalService. The Amended ServiceWrapper. Configuring and Running the Utility Services. Some Final Activation Issues. What's Next.
12. The Future of Jini: The ServiceUI and Surrogate Projects.
User Interfaces for Services. Accommodating Heterogeneous Devices. Further Reading and Resources.
Appendix A: Setting Up Jini.
Getting and Installing Jini. Running the Sample Program.
Appendix B: An RMI Primer.
Overview of RMI. Serialization. Parameters and Return Values. Dynamic Code Loading. Security Implications. Marshalled Objects. Building with RMI.
Further Reading and Resources.
Index.
1. Introducing Jini.
The Jini Vision. Principles of Jini. Proxies, Lookup, and Discovery in Jini. Supporting Facilities. What's Next. Further Reading and Resources.
2. Jini Discovery, Registration, and Lookup.
Running the Jini Services. Jini Deployment. The First Version of the Currency Converter. What's Next.
3. Remote Events, Jini Leasing, and Distributed Applications.
Remote Events. Leasing. Using a Proxy That Communicates with a Back-End Process. What's Next.
4. Designing an Interactive Jini Service.
Developing a Jini Service. Developing a Remote File Storage Service. Making the Service Available to Jini. Finding and Using Jini Services. What's Next.
5. The JoinManager Utility Class.
The Join Protocol. Using the JoinManager. Using Service Attributes. Attributes and Beans. What's Next.
6. Searching for and Using Jini Services.
Finding a Service Proxy. The ServiceDiscoveryManager. The ServiceDiscoveryManager in Use. What's Next.
7. Landlords and Leases.
The Lease Interface. The Landlord Paradigm. A Leasing-Based Chat Application. The Chat Client. What's Next.
8. Using Remote Events.
The Jini Event Programming Model. Developing an Active File Store. An Event-Based Client. What's Next.
9. Event Delegates and Event Services.
Delegates and Composing Event Handlers. Introducing the Jini Utility Services. What's Next.
10. JavaSpaces and Transactions.
What Is JavaSpaces? Transactions in Jini. JavaSpaces Programming. Developing JavaSpace Applications. What's Next. Further Reading and Resources.
11. Activation and the Jini Utility Services.
The Activation Framework. A Service Wrapper for an Activatable Service. The Need for the Utility Services. The LookupDiscoveryService. The LeaseRenewalService. The Amended ServiceWrapper. Configuring and Running the Utility Services. Some Final Activation Issues. What's Next.
12. The Future of Jini: The ServiceUI and Surrogate Projects.
User Interfaces for Services. Accommodating Heterogeneous Devices. Further Reading and Resources.
Appendix A: Setting Up Jini.
Getting and Installing Jini. Running the Sample Program.
Appendix B: An RMI Primer.
Overview of RMI. Serialization. Parameters and Return Values. Dynamic Code Loading. Security Implications. Marshalled Objects. Building with RMI.
Further Reading and Resources.
Index.