
Chess For Dummies
James Eade(Author)
Hungry Minds Inc,U.S. (Publisher)
2nd Edition
Published on 1. August 2005
Book
Paperback/Softback
384 pages
978-0-7645-8404-6 (ISBN)
Article exhausted; check for reprint
Description
Proven tactical tips to strengthen your game
Your quick and easy guide to the rules, strategies, and etiquette of chess
Kings, queens, knights - does chess seem like a royal pain to grasp? This friendly guide helps you make the right moves. From using the correct terms to engaging in the art of attack, you'll get step-by-step explanations that demystify the game. You'll also find updated information on tournaments and top players, as well as computer chess games and playing chess online!
Discover how to
* Set up your chessboard
* Understand the pieces and their powers
* Recognize the game's patterns
* Decipher chess notation
* Employ tactics to gain an advantage
* Find tournaments and clubs
Your quick and easy guide to the rules, strategies, and etiquette of chess
Kings, queens, knights - does chess seem like a royal pain to grasp? This friendly guide helps you make the right moves. From using the correct terms to engaging in the art of attack, you'll get step-by-step explanations that demystify the game. You'll also find updated information on tournaments and top players, as well as computer chess games and playing chess online!
Discover how to
* Set up your chessboard
* Understand the pieces and their powers
* Recognize the game's patterns
* Decipher chess notation
* Employ tactics to gain an advantage
* Find tournaments and clubs
More details
Edition
2., Auflage
Language
English
Place of publication
Foster City
United States
Publishing group
John Wiley & Sons Inc
Edition type
Revised edition
Illustrations
Illustrations
Dimensions
Height: 23 cm
Width: 18.9 cm
Thickness: 21 mm
Weight
570 gr
ISBN-13
978-0-7645-8404-6 (9780764584046)
Schweitzer Classification
Other editions
New editions

Additional editions


Previous edition
Jim Eade
Chess For Dummies
Book
10/1996
Hungry Minds Inc,U.S.
€38.56
Article exhausted; check for reprint
Person
James Eade, a United States Chess Federation Chess Master since 1981, devotes his time to chess writing, organizing, and teaching.
Content
Introduction.
Part I: Laying the Groundwork.
Chapter 1: Tackling the Chess Basics.
Chapter 2: Greeting the Pieces and Their Powers.
Chapter 3: Getting to Know the Elements of Chess.
Chapter 4: Looking Out for the King: Check, Stalemate, and Checkmate.
Part II: Gaining Chess Know-How.
Chapter 5: Tactics and Combinations in Hand-to-Hand Combat.
Chapter 6: Sacrifices: When It's Better to Give than to Receive.
Chapter 7: Mastering Mating Patterns.
Chapter 8: Building Pattern Recognition.
Chapter 9: Recognizing Pawn Formations.
Chapter 10: Making Special Moves.
Part III: Game Time: Putting Your Chess Foot Forward.
Chapter 11: Selecting Your Strategy: The Principles of Play.
Chapter 12: Coming on Strong in the Opening.
Chapter 13: Making Headway during the Middlegame.
Chapter 14: Exiting with Style in the Endgame.
Part IV: Getting Into Advanced Action.
Chapter 15: Competition Play and Necessary Etiquette.
Chapter 16: Hitting the Net with Computer Chess.
Chapter 17: Got Notation? Reading and Writing about Chess.
Part V: The Part of Tens.
Chapter 18: The Ten Most Famous Chess Games.
Chapter 19: The Ten Best Players of All Time.
Part VI: Appendixes.
Appendix A: A Glossary of Chess.
Appendix B: Other Chess Resources.
Index.
Part I: Laying the Groundwork.
Chapter 1: Tackling the Chess Basics.
Chapter 2: Greeting the Pieces and Their Powers.
Chapter 3: Getting to Know the Elements of Chess.
Chapter 4: Looking Out for the King: Check, Stalemate, and Checkmate.
Part II: Gaining Chess Know-How.
Chapter 5: Tactics and Combinations in Hand-to-Hand Combat.
Chapter 6: Sacrifices: When It's Better to Give than to Receive.
Chapter 7: Mastering Mating Patterns.
Chapter 8: Building Pattern Recognition.
Chapter 9: Recognizing Pawn Formations.
Chapter 10: Making Special Moves.
Part III: Game Time: Putting Your Chess Foot Forward.
Chapter 11: Selecting Your Strategy: The Principles of Play.
Chapter 12: Coming on Strong in the Opening.
Chapter 13: Making Headway during the Middlegame.
Chapter 14: Exiting with Style in the Endgame.
Part IV: Getting Into Advanced Action.
Chapter 15: Competition Play and Necessary Etiquette.
Chapter 16: Hitting the Net with Computer Chess.
Chapter 17: Got Notation? Reading and Writing about Chess.
Part V: The Part of Tens.
Chapter 18: The Ten Most Famous Chess Games.
Chapter 19: The Ten Best Players of All Time.
Part VI: Appendixes.
Appendix A: A Glossary of Chess.
Appendix B: Other Chess Resources.
Index.