
Rendering with mental ray®
Thomas Driemeyer(Author)
Springer (Publisher)
2nd Edition
Published on 11. June 2001
Book
Mixed media product
I, 540 pages
978-3-211-83663-7 (ISBN)
Article exhausted; check for reprint
Description
"Mental ray" is one of the leading rendering engines for generating photorealistic images. On the one hand the text provides a general introduction into rendering with mental ray, whilst on the other, it includes tips and tricks for advanced and professional users. A comprehensive definition of mental ray's scene description language and the standard shader libraries are included and used as the basis for all examples. This second edition covers the new generation of mental ray, version 3.0. The text is accompanied by a CD-ROM, featuring a fully programmable demo version of the software together with example scene data and shaders. An excellent text for both beginners and advanced users of mental ray.
More details
Series
Edition
2nd rev. ed.
Language
English
Place of publication
Vienna
Austria
Publishing group
Springer Wien
Target group
College/higher education
Professional and scholarly
Edition type
Revised edition
Illustrations
colour and b&w illustrations
Dimensions
Height: 27.9 cm
Width: 21 cm
Weight
1560 gr
ISBN-13
978-3-211-83663-7 (9783211836637)
DOI
10.1007/978-3-7091-3809-0
Schweitzer Classification
Other editions
New editions

Thomas Driemeyer
Rendering with mental ray®
Book
11/2005
3rd Edition
Springer
€106.99
Shipment within 10-15 days
Additional editions

Thomas Driemeyer
Rendering with mental ray®
E-Book
12/2013
2nd Edition
Springer
€85.59
Available for download
Previous edition

Thomas Driemeyer
Rendering with mental ray®
Book
05/2000
Springer
€85.59
Article exhausted; check for reprint
Content
Introduction Overview Scene Construction Cameras Surface Shading Light and Shadow Volume Rendering Caustics and Global Illumination Motion Blur Hardware Rendering Contours Shaders and Phenomena Postprocessing and Image Output Geometric Objects Instancing and Grouping Inheritance Incremental Changes and Animations Using and Creating Shader Libraries Parallelism The Options Block The Architecture of mental ray 3.x Quality and Performance Tuning Troubleshooting Color Plates Command Line Options; The Sphere and Utah Teapot Models; Base Shaders; Physics Shaders; Contour Shaders Glossary/Bibliography/Index