
History of Computer Art
Thomas Dreher(Author)
Lulu.com (Publisher)
Published on 20. August 2020
Book
Hardback
562 pages
978-1-716-85581-8 (ISBN)
Description
The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.
More details
Language
English
Place of publication
Morrisville
United States
Product notice
sewn/stitched
Cloth over boards
Dimensions
Height: 216 mm
Width: 153 mm
Thickness: 39 mm
Weight
1178 gr
ISBN-13
978-1-716-85581-8 (9781716855818)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Thomas Dreher studied history of art at Ludwig-Maximilians-Universitaet in Munich and wrote a thesis on "Conceptual Art in America and England between 1963 and 1976" (1988, published in German in 1992). Since 1985 he wrote articles and reviews for art journals ("das kunstwerk", "Artefactum", Artscribe", "Wolkenkratzer", "Kunstforum", etc.). His book "Performance Art after 1945. Action Theater and Intermedia Art" was sustained by DFG (Deutsche Forschungsgemeinschaft) and published in German in 2001. Dreher's research on the history of art since 1945 is archived on the website "Intermedia Art" (URL: https://dreher.netzliteratur.net). "IASLonline Lessons in NetArt" presents his research on net art and net conditions (URL: http://iasl.uni-muenchen.de/links/lektion0e.htm).