
Game Cultures: Computer Games as New Media
Open University Press
Published on 16. May 2006
Book
Paperback/Softback
184 pages
978-0-335-21357-3 (ISBN)
Shipment within 15-20 days
Description
This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book:
Argues for the centrality of play in redefining reading, consuming and creating culture
Offers detailed research into the political economy of games to generate a model of new media production
Examines the dynamics of power in relation to both the production and consumption of computer games
This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.
Argues for the centrality of play in redefining reading, consuming and creating culture
Offers detailed research into the political economy of games to generate a model of new media production
Examines the dynamics of power in relation to both the production and consumption of computer games
This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.
More details
Language
English
Place of publication
Milton Keynes
United Kingdom
Target group
College/higher education
Product notice
Paperback (trade)
Unsewn / adhesive bound
Dimensions
Height: 228 mm
Width: 169 mm
Thickness: 14 mm
Weight
333 gr
ISBN-13
978-0-335-21357-3 (9780335213573)
Schweitzer Classification
Other editions
New editions

Jon Dovey | Helen Kennedy
Game Cultures
Book
05/2006
Open University Press
€94.28
Article is exhausted; no reprint
Additional editions

E-Book
05/2006
1st Edition
McGraw-Hill Education
€66.69
Available for download
Persons
Helen W. Kennedy is Senior Lecturer and MA Award Leader in the School of Cultural Studies, University of the West of England, Bristol. Helen has spoken at a number of both academic and industry conferences on the role of women in computer games and computer games culture. She was invited speaker at the GDC Europe Academic Summit August 2003 and the Women In Games conference June 2004.
Jonathan Dovey is Reader in Screen Media University of Bristol. Jonathan is also a Video Producer and digital artist, who has published on the subjects of new media and documentary studies.
Jonathan Dovey is Reader in Screen Media University of Bristol. Jonathan is also a Video Producer and digital artist, who has published on the subjects of new media and documentary studies.
Content
Introduction: Computer Games as New Media
The Ludological Turn: What Play Theory Brings to the Analysis of New Media
Why We Get the Games We Get: The Political Economy of GamesNetworks Of Technicity
Understanding Games as 'Texts'
Cyborg Spectatorship: Untying the Knots of Gameplay
Interventions and Recuperations
The Ludological Turn: What Play Theory Brings to the Analysis of New Media
Why We Get the Games We Get: The Political Economy of GamesNetworks Of Technicity
Understanding Games as 'Texts'
Cyborg Spectatorship: Untying the Knots of Gameplay
Interventions and Recuperations