Introduction to Computer Graphics
PWS (Publisher)
Published on 31. January 1998
Book
Paperback/Softback
425 pages
978-0-534-03053-7 (ISBN)
Description
This text is designed to provide the student with the rudiments of computer graphics as well as more sophisticated animation. While the emphasis is on programming in FORTRAN and BASIC, some Pascal is also used. A variety of exercises and examples are provided, including those which explain how to get on-line and how to de-bug computer graphics programs. This book should be of interest to degree and diploma students on courses in computer graphics.
This text is designed to provide the student with the rudiments of computer graphics as well as more sophisticated animation. While the emphasis is on programming in FORTRAN and BASIC, some Pascal is also used. A variety of exercises and examples are provided, including those which explain how to get on-line and how to de-bug computer graphics programs. This book should be of interest to degree and diploma students on courses in computer graphics.
This text is designed to provide the student with the rudiments of computer graphics as well as more sophisticated animation. While the emphasis is on programming in FORTRAN and BASIC, some Pascal is also used. A variety of exercises and examples are provided, including those which explain how to get on-line and how to de-bug computer graphics programs. This book should be of interest to degree and diploma students on courses in computer graphics.
More details
Language
English
Place of publication
London
United States
Publishing group
Cengage Learning, Inc
Target group
College/higher education
Professional and scholarly
Dimensions
Height: 240 mm
Width: 200 mm
Weight
760 gr
ISBN-13
978-0-534-03053-7 (9780534030537)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Content
Introduction to computer graphics. Computer graphics systems - components and interaction. Language review and programming techniques. Creating lines and points on the screen. Rectangles and other polygons. Circles, arcs, and curves. Charts and graphs. Storing and retrieving the data. Modification of the drawing. Scaling, clipping and translation. Input/Output devices. Drawing in three dimensions. Three-dimensional figures. The user interface. Turnkey drawing and graphing programs.