
C How to Program
United States Edition
Pearson (Publisher)
4th Edition
Published on 5. September 2003
Book
Mixed media product
1312 pages
978-0-13-142644-3 (ISBN)
Article exhausted; check for reprint
Description
For courses in C-Intro to Programming/CS1, Programming for Business; and Programming for Technology.
Highly practical in approach, this text introduces fundamental notions of structured programming and software engineering-and progresses quickly to more intermediate material. It covers the full C language, key library functions, object-oriented programming in C++ and Java, and event-driven GUI programming in Java.
Highly practical in approach, this text introduces fundamental notions of structured programming and software engineering-and progresses quickly to more intermediate material. It covers the full C language, key library functions, object-oriented programming in C++ and Java, and event-driven GUI programming in Java.
More details
Edition
4th edition
Language
English
Place of publication
United States
Publishing group
Pearson Education (US)
Target group
College/higher education
Dimensions
Height: 233 mm
Width: 179 mm
Thickness: 39 mm
Weight
1882 gr
ISBN-13
978-0-13-142644-3 (9780131426443)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

Book
10/2006
5th Edition
Pearson
€76.74
Article exhausted; check for reprint
Previous edition
Rex Jaeschke
C How to Program & Dic Standard C Pkg.
Book
08/2003
Prentice Hall
€80.25
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Content
1. Introduction to Computers, the Internet and the World Wide Web.
C PROCEDURAL PROGRAMMING.
2. Introduction to C Programming.
3. Structured Program Development in C.
4. C Program Control.
5. C Functions.
6. C Arrays.
7. C Pointers.
8. C Characters and Strings.
9. C Formatted Input/Output.
10. C Structures, Unions, Bit Manipulations and Enumerations.
11. C File Processing.
12. C Data Structures.
13. C Preprocessor.
14. Advanced C Topics.
C++ OBJECT-ORIENTED PROGRAMMING.
15. C++ as a "Better C."
16. C++ Classes and Data Abstraction.
17. C++ Classes: Part 2.
18. C++ Operator Overloading.
19. C++ Inheritance.
20. C++ Virtual Functions and Polymorphism.
21. C++ Stream Input/Output.
22. C++ Templates.
23. C++ Exception Handling.
JAVA OBJECT-ORIENTED PROGRAMMING.
24. Introduction to Java Applications and Applets.
25. Beyond C & C++: Operators, Methods & Arrays in Java.
26. Java Object-Based Programming.
27. Java Object-Oriented Programming.
28. Java Graphics and Java2D.
29. Java Graphical User Interface Components.
30. Java Multimedia: Images, Animation Audio and Video.
APPENDICES.
A. Internet and Web Resources.
B. Introduction to C99.
C. C99 Internet and Web Resources.
D. Operator Precedence Charts.
E. ASCII Character Set.
F. Number Systems.
Index.
C PROCEDURAL PROGRAMMING.
2. Introduction to C Programming.
3. Structured Program Development in C.
4. C Program Control.
5. C Functions.
6. C Arrays.
7. C Pointers.
8. C Characters and Strings.
9. C Formatted Input/Output.
10. C Structures, Unions, Bit Manipulations and Enumerations.
11. C File Processing.
12. C Data Structures.
13. C Preprocessor.
14. Advanced C Topics.
C++ OBJECT-ORIENTED PROGRAMMING.
15. C++ as a "Better C."
16. C++ Classes and Data Abstraction.
17. C++ Classes: Part 2.
18. C++ Operator Overloading.
19. C++ Inheritance.
20. C++ Virtual Functions and Polymorphism.
21. C++ Stream Input/Output.
22. C++ Templates.
23. C++ Exception Handling.
JAVA OBJECT-ORIENTED PROGRAMMING.
24. Introduction to Java Applications and Applets.
25. Beyond C & C++: Operators, Methods & Arrays in Java.
26. Java Object-Based Programming.
27. Java Object-Oriented Programming.
28. Java Graphics and Java2D.
29. Java Graphical User Interface Components.
30. Java Multimedia: Images, Animation Audio and Video.
APPENDICES.
A. Internet and Web Resources.
B. Introduction to C99.
C. C99 Internet and Web Resources.
D. Operator Precedence Charts.
E. ASCII Character Set.
F. Number Systems.
Index.