
Learning to Program with Alice, Brief Edition
Pearson (Publisher)
Published on 7. November 2006
Book
Mixed media product
160 pages
978-0-13-239775-9 (ISBN)
Description
For courses in C++ - Intro to Programming/CS1, Java - Intro to Programming/CS1, and Introduction to Computer Science.
Today's students have grown up in a multimedia world - and to motivate them, instructors must relate students' classroom experience to that world. Taking a high-interest, engaging approach, this new text uses 3D animation via the Alice environment to teach object-oriented programming.
More details
Language
English
Place of publication
United States
Publishing group
Pearson Education (US)
Target group
College/higher education
Dimensions
Width: 254 mm
Thickness: 9 mm
Weight
412 gr
ISBN-13
978-0-13-239775-9 (9780132397759)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Content
PRELIMINARY TOC FOR ALICE BRIEF VERSION
Table of Contents
Preface to the Instructor
Part I: Introduction to Alice
Chapter 1 Getting Started with Alice
1-1 Introduction to Alice
1-2 Alice Concepts
Tips & Techniques 1: Special Effects: Text and 2D Graphic Images
Chapter 2 Program Design and Implementation
2-1 Scenarios and Storyboards
2-2 A First Program
Exercises
Summary
Chapter 3 Programming: Putting Together the Pieces
3-1 Built-in Functions and Expressions
3-2 Simple Control Structures
Tips & Techniques 3: Engineering Look and Feel
Exercises
Summary
Part II: Object-oriented and Event-driven Programming Concepts
Chapter 4 Classes, Objects, Methods, and Parameters
Section 4-3 Class-level Methods and Inheritance
Tips & Techniques 4: Visible and Invisible Objects
Chapter 5 Interaction: Events and Event Handling
Tips & Techniques 5: Events
Appendix
Appendix A: Using Alice
Part 1: Running virtual worlds in Alice
Part 2: Using Popup Menus to Create an Initial Scene
Appendix B: Managing the Alice Interface
Alicesoftware in book.
Table of Contents
Preface to the Instructor
Part I: Introduction to Alice
Chapter 1 Getting Started with Alice
1-1 Introduction to Alice
1-2 Alice Concepts
Tips & Techniques 1: Special Effects: Text and 2D Graphic Images
Chapter 2 Program Design and Implementation
2-1 Scenarios and Storyboards
2-2 A First Program
Exercises
Summary
Chapter 3 Programming: Putting Together the Pieces
3-1 Built-in Functions and Expressions
3-2 Simple Control Structures
Tips & Techniques 3: Engineering Look and Feel
Exercises
Summary
Part II: Object-oriented and Event-driven Programming Concepts
Chapter 4 Classes, Objects, Methods, and Parameters
Section 4-3 Class-level Methods and Inheritance
Tips & Techniques 4: Visible and Invisible Objects
Chapter 5 Interaction: Events and Event Handling
Tips & Techniques 5: Events
Appendix
Appendix A: Using Alice
Part 1: Running virtual worlds in Alice
Part 2: Using Popup Menus to Create an Initial Scene
Appendix B: Managing the Alice Interface
Alicesoftware in book.