
Affective Intensities and Evolving Horror Forms
From Found Footage to Virtual Reality
Adam Daniel(Author)
Edinburgh University Press
Published on 12. March 2020
Book
Hardback
232 pages
978-1-4744-5635-7 (ISBN)
Description
Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of 'found footage,' to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinema's affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as Alien: Isolation and new media forms such as Youtube horror and virtual reality horror.
More details
Language
English
Place of publication
Edinburgh
United Kingdom
Target group
Professional and scholarly
Product notice
sewn/stitched
Cloth over boards
Illustrations
25 black and white illustrations
Dimensions
Height: 234 mm
Width: 156 mm
Thickness: 14 mm
Weight
517 gr
ISBN-13
978-1-4744-5635-7 (9781474456357)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
02/2020
1st Edition
Edinburgh University Press
€0.00
Available for download
Person
Adam Daniel is a member of the Writing and Society Research Centre at Western Sydney University. His research investigates the evolution of horror film, with a focus on the intersection of embodied spectatorship and new media technologies. He has published on film, television and popular culture, and is the Vice-President of the Sydney Screen Studies Network.
Content
IntroductionChapter 1: From the Semantic to the Somatic: Affective Engagement with Horror CinemaChapter 2: From Identification to Embodied Spectatorship in the Found Footage Horror FilmChapter 3: Camera SupernaturalisChapter 4: Perception and Point of View in the Found Footage Horror Film: New Understandings via Deleuze's Perception-ImageChapter 5: Horrific Entwinement: Affective Neuroscience and the Body of the Horror SpectatorChapter 6: What Hides Behind the Stream: Post-cinematic Hauntings of the DigitalChapter 7: The Evolving Screen Forms of New Media HorrorChapter 8: The Embodied Player of Horror Video GamesChapter 9: The Spectator-Interactor of Virtual Reality HorrorConclusionBibliographyList of Figures and Illustrations