
Beginning WebGL for HTML5
Brian Danchilla(Author)
APress
Published on 7. September 2012
Book
Paperback/Softback
XXIII, 356 pages
978-1-4302-3996-3 (ISBN)
Description
Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results.
You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way.
Quickly get up to speed with WebGL
Render realistic scenes
Work faster with frameworks
Improve rendering performance
More details
Edition
1st ed.
Language
English
Place of publication
Berkeley
United States
Target group
Popular/general
Product notice
Paperback (trade)
Unsewn / adhesive bound
Illustrations
XXIII, 356 p.
Dimensions
Height: 236 mm
Width: 192 mm
Thickness: 25 mm
Weight
618 gr
ISBN-13
978-1-4302-3996-3 (9781430239963)
DOI
10.1007/978-1-4302-3997-0
Schweitzer Classification
Other editions
Additional editions

Person
Brian Danchilla is a freelance PHP and Java developer and author. Danchilla is the coauthor of Pro PHP Programming, a contributing author to HTML 5 Games Most Wanted, and technical reviewer of HTML 5 Animation with JavaScript. He has worked with OpenGL for several years and has a passion for graphics, art and mathematics. WebGL is the great new cross platform, cross device way to program 3D graphics and so naturally, he has been drawn to it. His other interests include number theory and playing guitar.
Content
* Setting The Scene * Shaders 101 * Textures and Lighting * Increasing Realism * Physics * Fractals, Height Maps, and Particle Systems * Three.js Framework * Productivity Tools * Debugging and Performance * Effects, Tips and Tricks * Afterword: The Future of WebGL * Appendix A: Essential HTML5 and JavaScript * Appendix B: Graphics Refresher * Appendix C: WebGL Spec. Odds and Ends * Appendix D: Additional Resources