Creating 3D Worlds
How to Produce Breathtaking, Realistic-looking 3D Landscapes Using the Techniques the Professionals Use
Simon Danaher(Author)
Ilex (Publisher)
Published on 3. October 2005
Book
Paperback/Softback
160 pages
978-1-904705-78-9 (ISBN)
Description
Creating 3D Worlds is a book all about virtual 3D environments, landscapes, and scenery. Using modern digital 3D graphics software and techniques it's now possible to create intricate, hyper-realistic worlds on your desktop PC. Creating 3D Worlds will help you achieve this by examining and explaining the different programs and techniques used by both hobbyists and professional digital artists working in the movie and TV broadcast industries, the Web, and in print graphics. Discover the possibilities of digital landscaping, atmospheric effects, and volumetric cloud-rendering techniques, and learn how to populate your virtual scenes with a variety of plants, creatures and man-made structures. Written by a leading exponent in the field, Creating 3D Worlds is packed with professional hints and tips, and all the information you will need to generate fantastic new 3D environments.
Creating 3D Worlds is a book all about virtual 3D environments, landscapes, and scenery. Using modern digital 3D graphics software and techniques it's now possible to create intricate, hyper-realistic worlds on your desktop PC. Creating 3D Worlds will help you achieve this by examining and explaining the different programs and techniques used by both hobbyists and professional digital artists working in the movie and TV broadcast industries, the Web, and in print graphics. Discover the possibilities of digital landscaping, atmospheric effects, and volumetric cloud-rendering techniques, and learn how to populate your virtual scenes with a variety of plants, creatures and man-made structures. Written by a leading exponent in the field, Creating 3D Worlds is packed with professional hints and tips, and all the information you will need to generate fantastic new 3D environments.
Creating 3D Worlds is a book all about virtual 3D environments, landscapes, and scenery. Using modern digital 3D graphics software and techniques it's now possible to create intricate, hyper-realistic worlds on your desktop PC. Creating 3D Worlds will help you achieve this by examining and explaining the different programs and techniques used by both hobbyists and professional digital artists working in the movie and TV broadcast industries, the Web, and in print graphics. Discover the possibilities of digital landscaping, atmospheric effects, and volumetric cloud-rendering techniques, and learn how to populate your virtual scenes with a variety of plants, creatures and man-made structures. Written by a leading exponent in the field, Creating 3D Worlds is packed with professional hints and tips, and all the information you will need to generate fantastic new 3D environments.
More details
Language
English
Place of publication
Lewes
United Kingdom
Publishing group
Octopus Publishing Group
Illustrations
300 colour illustrations
Dimensions
Height: 234 mm
Width: 209 mm
Thickness: 12 mm
Weight
564 gr
ISBN-13
978-1-904705-78-9 (9781904705789)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Person
Simon Danaher has been working in the graphics industry for many years. His clients include BBC Worldwide, numerous UK magazines and publishers, and international companies such as Fujitsu and Isuzu. Simon contributes regularly to leading creative journals such as Computer Arts, 3D World, and MacUser, and also teaches application-specific courses in 3D computer graphics. He is the author of The Complete Guide to Digital 3D Design, and Digital 3D Design in the Design Directories series.
Simon Danaher has been working in the graphics industry for many years. His clients include BBC Worldwide, numerous UK magazines and publishers, and international companies such as Fujitsu and Isuzu. Simon contributes regularly to leading creative journals such as Computer Arts, 3D World, and MacUser, and also teaches application-specific courses in 3D computer graphics. He is the author of The Complete Guide to Digital 3D Design, and Digital 3D Design in the Design Directories series.
Simon Danaher has been working in the graphics industry for many years. His clients include BBC Worldwide, numerous UK magazines and publishers, and international companies such as Fujitsu and Isuzu. Simon contributes regularly to leading creative journals such as Computer Arts, 3D World, and MacUser, and also teaches application-specific courses in 3D computer graphics. He is the author of The Complete Guide to Digital 3D Design, and Digital 3D Design in the Design Directories series.