
3D Wizardry
Quick and Easy 3D Techniques
Simon Danaher(Author)
Focal Press
1st Edition
Published on 19. May 2003
Book
Paperback/Softback
160 pages
978-0-240-51922-7 (ISBN)
Description
3D design and effects are everywhere. From the Web to print graphics, from type design and advertising to games and corporate presentations. However, you don't necessarily have to be a 3D graphics whiz or use the latest high-end 3D software packages to create stunning 3D artwork. In fact a basic 3D program (e.g. Corel's Bryce 3D) or a 2D painting and image manipulation package like Adobe Photoshop is all you really need.
3D Wizardry shows you how to make the most of the software you already have by demonstrating tricks and tips, techniques and methods that you can easily employ to create great 3D effects for your artwork. These techniques range from classic 'pro' effects such as reflections, drop shadows and channel operations to quick and easy tricks using the latest technology on humble desktop computers.
3D Wizardry shows you how to make the most of the software you already have by demonstrating tricks and tips, techniques and methods that you can easily employ to create great 3D effects for your artwork. These techniques range from classic 'pro' effects such as reflections, drop shadows and channel operations to quick and easy tricks using the latest technology on humble desktop computers.
More details
Language
English
Place of publication
Oxford
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Professional and scholarly
Digital artists and designers who need to create convincing 3D effects but who don't have the time for the steep learning curves that are necessary to use 3D applications effectively. General beginner 3D, or intermediate Photoshop users.
Dimensions
Height: 254 mm
Width: 203 mm
ISBN-13
978-0-240-51922-7 (9780240519227)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Simon Danaher has been working in the graphics industry for over five years, and his client base includes BBC Worldwide, UK magazines and publishers, and international clients like Fujitsu and Isuzu. Simon has contributed regular technical material to leading creative magazines such as Computer Arts, 3D World and MacUser, and on occasion he teaches application-specific courses in 3D computer graphics.
Content
Introduction: What is 3D?, Simulating 3D in 2D, The Illusion of Depth, Methods of Perspective, 2D vs 3D Applications, 2D Applications; Creating 3D Effects in 2D Applications, Basic Drop Shadow, Simple 3D Shading, Faking Depth, Layer Styles, Adding Texture, Simple Chrome, Liquid 3D Text, Rough Cast Metal, Creating a Gilt Frame, 3D Sculpture Effects, Lighting Effects, Textures and Shading; Simulating 3D in 2D, Simple 3D Shapes, Extrude with Shading, Working in Perspective, Building in Perspective, Charts, Textured 3D Objects, Mirror Reflections, Building 3D Objects, Vector 'Gel' Buttons, Vector Shading, Displacement Explained, Using Displacement, Wireframe 3D Sphere, Build Your Own World, 3D Glass Spheres; 3D Concepts and Applications, History of 3D, 3D Applications, Theory: 3D Models, Simple Modelling, Derivative Modelling, Boolean Modelling, Bevels: The Magic Touch, Converting 2D Images, The Virtual Camera, Lighting, Simple Lighting rigs, Rendering, Rendered Text, Applying Textures, Advanced Surfaces, Reconstructing Reality, Using Poser, Modelling Landscapes, Charts in Bryce, Compositing 3D Objects, Create Alpha Channels, Depth Effects; Glossary; Index; Further Information.