
Virtual Reality for Industrial Applications
Fan Dai(Editor)
Springer (Publisher)
Published on 29. June 2012
Book
Paperback/Softback
IX, 173 pages
978-3-642-46849-0 (ISBN)
Description
Just a few years ago, virtual reality was regarded as more a toy than a tool. Today, however, it is becoming the enabling technology for man-machine communications. The rapid development of graphics hardware and soft ware makes its application possible. Besides building walkthroughs and landscape fly-overs with very realistic visual effects, we can recognize the trend toward industrial applications. This is because of the emerging need for tools for rapid product development. Especially in the aeronautical and automotive industries, companies have began to investigate and develop virtual reality tools for their own needs in co-operation with research or ganizations. In co-operation with the Fraunhofer Institute for Computer Graphics (IGD), the Computer Graphics Center (ZGDV) in Darmstadt established the German working group on virtual reality in 1993 as a forum for infor mation exchange between industry and research. German researchers, system developers, and industrial users have met several times in Darm stadt at the Computer Graphics Center. In these meetings they discussed the essential issues inherent in applying virtual reality to industrial appli cations and exchanged their latest research results and experiences.
More details
Series
Edition
Softcover reprint of the original 1st ed. 1998
Language
English
Place of publication
Berlin
Germany
Publishing group
Springer Berlin
Target group
Professional and scholarly
Research
Illustrations
IX, 173 p.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 11 mm
Weight
295 gr
ISBN-13
978-3-642-46849-0 (9783642468490)
DOI
10.1007/978-3-642-46847-6
Schweitzer Classification
Other editions
Additional editions

Book
02/1998
1st Edition
Springer
€85.55
Article exhausted; check different version
Content
- Beyond Walkthroughs.- I VR Techniques.- 1 VR-Techniques for Industrial Applications.- 2 Immersive User Interaction Within Industrial Virtual Environments.- 3 A Vision Based System Controlling the Virtual Tables Camera.- II From CAD to VR.- 4 Data Preparation on Polygonal Basis.- 5 SIMPLIFY - Application Specific Data Preparation.- III Applications.- 6 Virtual Reality (VR) - New Methods for Improving and Accelerating Vehicle Development.- 7 3D Realtime Simulation and VR-Tools in the Manufacturing Industry.- 8 Virtual Reality in Telerobotics Applications at CAE Elektronik GmbH.- 9 Experiences with Virtual Reality Techniques in the Prototyping Process at BMW.- Color Plates.- List of Figures.