Technology and Society in Digital Transition
Bernard Stiegler's Media Theory
Patrick Crogan(Author)
Routledge (Publisher)
1st Edition
Published on 31. December 2023
Book
Hardback
176 pages
978-0-415-53281-5 (ISBN)
Description
This innovative study of significant contemporary film and media works provides readers with a new orientation to the major debates concerning digital media's transformation of analog cinematic culture. Crogan situates this orientation with a substantial critical introduction to the work of French philosopher of technology and cultural activist, Bernard Stiegler. Stiegler's publically engaged analysis and experimentation in this area is based on an original account of the cinematic media that formed the backbone of the audiovisual culture of modernity.
Here Crogan explains and develops the implications of Stiegler's philosophical re-reading of film. He analyzes how we are not only informed, entertained, or stay in touch through digital media, but in a fundamental way are composed by our media and communication interactions, arguing that we need to "compose ourselves" anew amidst an emerging technoculture that militates against that very possibility.
Here Crogan explains and develops the implications of Stiegler's philosophical re-reading of film. He analyzes how we are not only informed, entertained, or stay in touch through digital media, but in a fundamental way are composed by our media and communication interactions, arguing that we need to "compose ourselves" anew amidst an emerging technoculture that militates against that very possibility.
More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Dimensions
Height: 229 mm
Width: 152 mm
ISBN-13
978-0-415-53281-5 (9780415532815)
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Schweitzer Classification
Person
Patrick Crogan is Senior Lecturer of Film, Media, and Cultural Studies at the University of West England, UK.
Content
Introduction. 1. Editing Experience 2. New Attentional Media 3. Editing and Disindividuation 4. On digital (re)animation 5. Gametime 6. Paying Attention to Metadata 7. Pervasive Media and Hypersynchronisation Conclusion: Compose yourself