
Android Wireless Application Development
Addison Wesley (Publisher)
Published on 10. September 2009
Book
Mixed media product
600 pages
978-0-321-62709-4 (ISBN)
Article exhausted; check for reprint
More details
Language
English
Place of publication
New Jersey
United States
Publishing group
Pearson Education (US)
Target group
Professional and scholarly
Dimensions
Height: 179 mm
Width: 228 mm
Thickness: 33 mm
Weight
948 gr
ISBN-13
978-0-321-62709-4 (9780321627094)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
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Shane Conder | Lauren Darcey
Android Wireless Application Development
Book
12/2010
2nd Edition
Addison Wesley
€45.79
Article exhausted; check for reprint
Persons
Shane Conder
has extensive development experience and has focused his attention on
mobile and embedded development for the past decade. He has designed and developed
many commercial applications for BREW, J2ME, Palm,Windows Mobile, and Android.
Shane has written extensively about the mobile industry and evaluated mobile development
platforms on his tech blogs and is well known within the blogosphere. Shane
received a B.S. degree in computer science from the University of California.
A self-admitted gadget freak, Shane always has the latest phone or laptop. He can
often be found fiddling with the latest new technologies, such as Amazon Web Services,
Android, iPhone, Google App Engine, and other shiny, new technologies that activate the
creative part of his brain. He also enjoys traveling the world with his geeky wife, even if
she did make him dive with 4-meter-long great white sharks, and he almost got eaten by
a lion in Kenya. He admits that it was his fault they got attacked by monkeys in Japan
and that perhaps he should have written his own bio. (Author's note:Wait, what?!)
Lauren Darcey is responsible for the technical leadership and direction of a small software
company specializing in mobile technologies-Android being the most exciting
and promising for the future.With almost two decades of experience in professional software
production, Lauren is a recognized authority in enterprise architecture and the
development of commercial-grade mobile applications. Lauren received a B.S. degree in
computer science from the University of California, Santa Cruz.
Lauren spends her copious free time traveling the world with her geeky mobileminded
husband and is an avid nature photographer. Her work has been published in
books and newspapers around the world. In South Africa, she dove with 4-meter-long
great white sharks and got stuck between a herd of rampaging hippopotami and an irritated
bull elephant. She's been attacked by monkeys in Japan, gotten stuck in a ravine
with two hungry lions in Kenya, gotten thirsty in Egypt, narrowly avoided a coup d'etat
in Thailand, and walked part of the Great Wall of China, where she took the photograph
that graces the cover of this book.
has extensive development experience and has focused his attention on
mobile and embedded development for the past decade. He has designed and developed
many commercial applications for BREW, J2ME, Palm,Windows Mobile, and Android.
Shane has written extensively about the mobile industry and evaluated mobile development
platforms on his tech blogs and is well known within the blogosphere. Shane
received a B.S. degree in computer science from the University of California.
A self-admitted gadget freak, Shane always has the latest phone or laptop. He can
often be found fiddling with the latest new technologies, such as Amazon Web Services,
Android, iPhone, Google App Engine, and other shiny, new technologies that activate the
creative part of his brain. He also enjoys traveling the world with his geeky wife, even if
she did make him dive with 4-meter-long great white sharks, and he almost got eaten by
a lion in Kenya. He admits that it was his fault they got attacked by monkeys in Japan
and that perhaps he should have written his own bio. (Author's note:Wait, what?!)
Lauren Darcey is responsible for the technical leadership and direction of a small software
company specializing in mobile technologies-Android being the most exciting
and promising for the future.With almost two decades of experience in professional software
production, Lauren is a recognized authority in enterprise architecture and the
development of commercial-grade mobile applications. Lauren received a B.S. degree in
computer science from the University of California, Santa Cruz.
Lauren spends her copious free time traveling the world with her geeky mobileminded
husband and is an avid nature photographer. Her work has been published in
books and newspapers around the world. In South Africa, she dove with 4-meter-long
great white sharks and got stuck between a herd of rampaging hippopotami and an irritated
bull elephant. She's been attacked by monkeys in Japan, gotten stuck in a ravine
with two hungry lions in Kenya, gotten thirsty in Egypt, narrowly avoided a coup d'etat
in Thailand, and walked part of the Great Wall of China, where she took the photograph
that graces the cover of this book.
Content
Introduction
Part I: An Overview of Android
Chapter 1: Introducing Android
Chapter 2: Your Android Development Environment
Chapter 3: Writing Your First Android Application
Part II: Android Application Design Essentials
Chapter 4: Understanding the Android Application Life Cycle
Chapter 5: Managing Application Resources
Part III: Android User Interface Design Essentials
Chapter 6: Exploring User Interface Screen Elements
Chapter 7: Designing Android User Interfaces with Layouts
Chapter 8: Drawing and Working with Animation in Android
Part IV: Using Common Android APIs
Chapter 9: Using Android Data and Storage APIs
Chapter 10: Using Android Networking APIs
Chapter 11: Using Location-Based Services (LBS) APIs
Chapter 12: Using Android Multimedia APIs
Chapter 13: Using Android Telephony APIs
Chapter 14: Using Android 3D Graphics With OpenGL ES
Chapter 15: Using Android's Optional Hardware APIs
Part V: More Android Application Design Principles
Chapter 16: Working With Notifications
Chapter 17: Working With Services
Part VI: Deploying Your Android Application to the World
Chapter 18: The Mobile Software Development Process
Chapter 19: Developing and Testing Bulletproof Android Applications
Chapter 20: Selling Your Android Application
Part VII: Appendixes
Appendix A: The Android Emulator Quick-Start Guide
Appendix B: The Android DDMS Quick-Start Guide
Appendix C: The Android Debug Bridge Quick-Start Guide
Appendix D: The SQLite Quick-Start Guide
Glossary
Part I: An Overview of Android
Chapter 1: Introducing Android
Chapter 2: Your Android Development Environment
Chapter 3: Writing Your First Android Application
Part II: Android Application Design Essentials
Chapter 4: Understanding the Android Application Life Cycle
Chapter 5: Managing Application Resources
Part III: Android User Interface Design Essentials
Chapter 6: Exploring User Interface Screen Elements
Chapter 7: Designing Android User Interfaces with Layouts
Chapter 8: Drawing and Working with Animation in Android
Part IV: Using Common Android APIs
Chapter 9: Using Android Data and Storage APIs
Chapter 10: Using Android Networking APIs
Chapter 11: Using Location-Based Services (LBS) APIs
Chapter 12: Using Android Multimedia APIs
Chapter 13: Using Android Telephony APIs
Chapter 14: Using Android 3D Graphics With OpenGL ES
Chapter 15: Using Android's Optional Hardware APIs
Part V: More Android Application Design Principles
Chapter 16: Working With Notifications
Chapter 17: Working With Services
Part VI: Deploying Your Android Application to the World
Chapter 18: The Mobile Software Development Process
Chapter 19: Developing and Testing Bulletproof Android Applications
Chapter 20: Selling Your Android Application
Part VII: Appendixes
Appendix A: The Android Emulator Quick-Start Guide
Appendix B: The Android DDMS Quick-Start Guide
Appendix C: The Android Debug Bridge Quick-Start Guide
Appendix D: The SQLite Quick-Start Guide
Glossary