Internetworking With TCP/IP, Vol. III
Client Server Programming and Applications, BSD Socket Version
Pearson (Publisher)
Published on 1. October 1992
Book
Hardback
528 pages
978-0-13-474222-9 (ISBN)
Article exhausted; check for reprint
Description
This volume addresses the question of how applications that use TCP/IP can be designed. Focusing on the client-server paradigm, this book examines algorithms for both the client and server components of a distributed program, shows an implementation that illustrates each design, discusses techniques like application-level gateways and tunnelling, and reviews several standard protocols. As well as describing concurrent processes and the system functions used to create them, this third volume in Comer's series also explains how each design fits into the space of possible implementations, emphasizes design principles that underlie practical implementations and offers sample programs that show how each design operates in practice.
More details
Language
English
Place of publication
United States
Publishing group
Pearson Education (US)
Target group
College/higher education
Dimensions
Height: 243 mm
Width: 184 mm
Thickness: 29 mm
Weight
933 gr
ISBN-13
978-0-13-474222-9 (9780134742229)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions
Douglas E. Comer | David L. Stevens
Internetworking with TCP/IP Vol. III, Client-Server Programming and Applications--BSD Socket Version
International Edition
Book
04/1996
2nd Edition
Pearson
€55.79
Article exhausted; check for reprint
Content
1. Introduction and Overview. 2. The Client Server Model and Software Design. 3. Concurrent Processing in Client-Server Software. 4. Program Interface to Protocols. 5. The Socket Interface. 6. Algorithms and Issues in Client Software Design. 7. Example Client Software. 8. Algorithms and Issues in Server Software Design. 9. Iterative, Connectionless Servers (UDP). 10. Iterative, Connection-Oriented Servers (TCP). 11. Concurrent, Connection-Oriented Servers (TCP). 12. Single-Process Concurrent Servers (TCP). 13. Multiprotocol Servers (TCP, UDP). 14. Multiservice Servers (UDP, TCP). 15. Uniform, Efficient Management of Server Concurrency. 16. Concurrency in Clients. 17. Tunneling at the Transport and Application Levels. 18. Application Level Gateways. 19. External Data Representation (XDR). 20. Remote Procedure Call Concept (RPC). 21. Distributed Program Generation (Rpcgen Concept). 22. Distributed Program Generation (Rpcgen Example). 23. Network File System Concepts (NFS). 24. Network File System Protocol (NFS, Mount). 25. TELNET: An Example Client Design. 26. TELNET: An Example Server Design. 27. Practical Hints and Techniques for UNIX Servers. Appendix 1: System Calls and Library Routines Used with Sockets. Appendix 2: Manipulation of UNIX File and Socket Descriptors. Bibliography. Index.