
Internetworking with TCP/IP Vol. III Client-Server Programming and Applications-Windows Sockets Version
International Edition
Pearson (Publisher)
Published on 6. June 1997
Book
Paperback/Softback
512 pages
978-0-13-261348-4 (ISBN)
Article exhausted; check for reprint
Description
Appropriate for a one semester introductory networking course at the senior or graduate level.
This volume answers the question "How does application software use TCP/IP to communicate over a network?"-focusing on the client-server paradigm, and examining algorithms for both the client and server components of a distributed program.
This volume answers the question "How does application software use TCP/IP to communicate over a network?"-focusing on the client-server paradigm, and examining algorithms for both the client and server components of a distributed program.
More details
Language
English
Place of publication
United States
Publishing group
Pearson Education (US)
Target group
Professional and scholarly
Dimensions
Height: 235 mm
Width: 180 mm
Thickness: 24 mm
Weight
781 gr
ISBN-13
978-0-13-261348-4 (9780132613484)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

Douglas E. Comer | David L. Stevens
Internetworking with TCP/IP Vol. III Client-Server Programming and Applications-Windows Sockets Version
United States Edition
Book
06/1997
Pearson
€176.07
Article is exhausted; no reprint
Previous edition
David L. Stevens | Douglas E. Comer
Internetworking with TCP/IP: Client-Server Programming and Applications, AT and T TLI Version v. 3
Book
09/1993
Prentice-Hall
€35.90
Article exhausted; check for reprint
Content
1. Introduction and Overview.
2. The Client Server Model and Software Design.
3. Concurrent Processing In Client-Server Software.
4. Program Interface to Protocols.
5. The Socket API.
6. Algorithms and Issues in Client Software Design.
7. Example Client Software.
8. Algorithms and Issues in Server Software Design.
9. Iterative, Connectionless Servers (UDP).
10. Iterative, Connection-Oriented Servers (TCP).
11. Concurrent, Connection-Oriented Servers (TCP).
12. Singly-Threaded, Concurrent Servers (TCP).
13. Multiprotocol Servers (TCP, UDP).
14. Multiservice Servers (TCP, UDP).
15. Uniform, Efficient Management of Server Concurrency.
16. Concurrency in Clients.
17. Tunneling at the Transport and Application Levels.
18. Application Level Gateways.
19. External Data Representation (XDR).
20. Remote Procedure Call Concept (RPC).
21. Disturbed Program Generation (Rpcgen Concept).
22. Distributed Program Generation (Rpcgen Example).
23. Network File System Concepts (NFS).
24. Network File System Protocol (NFS, Mount).
25. A TELNET Client (Program Structure).
26. A TELNET Client (Implementation Details).
27. Porting Servers From UNIX to Windows.
28. Deadlock and Starvation in Client-Server Systems.
Appendix 1. Functions and Library Routines Used With Sockets.
Appendix 2. Manipulation of Windows Socket Descriptors.
Bibliography.
Index.
2. The Client Server Model and Software Design.
3. Concurrent Processing In Client-Server Software.
4. Program Interface to Protocols.
5. The Socket API.
6. Algorithms and Issues in Client Software Design.
7. Example Client Software.
8. Algorithms and Issues in Server Software Design.
9. Iterative, Connectionless Servers (UDP).
10. Iterative, Connection-Oriented Servers (TCP).
11. Concurrent, Connection-Oriented Servers (TCP).
12. Singly-Threaded, Concurrent Servers (TCP).
13. Multiprotocol Servers (TCP, UDP).
14. Multiservice Servers (TCP, UDP).
15. Uniform, Efficient Management of Server Concurrency.
16. Concurrency in Clients.
17. Tunneling at the Transport and Application Levels.
18. Application Level Gateways.
19. External Data Representation (XDR).
20. Remote Procedure Call Concept (RPC).
21. Disturbed Program Generation (Rpcgen Concept).
22. Distributed Program Generation (Rpcgen Example).
23. Network File System Concepts (NFS).
24. Network File System Protocol (NFS, Mount).
25. A TELNET Client (Program Structure).
26. A TELNET Client (Implementation Details).
27. Porting Servers From UNIX to Windows.
28. Deadlock and Starvation in Client-Server Systems.
Appendix 1. Functions and Library Routines Used With Sockets.
Appendix 2. Manipulation of Windows Socket Descriptors.
Bibliography.
Index.