
Sonic UX
The Science of Sound in User Experience Research
K.C. Collins(Author)
MIT Press
Published on 26. May 2026
Book
Paperback/Softback
296 pages
978-0-262-05373-0 (ISBN)
Description
The science behind sound’s influence on user perception and emotion—and how to design, evaluate, and enhance sound-driven experiences across diverse products and interfaces.
Most user experience (UX) research prioritizes what users see and touch—but what about what they hear? Sound is a powerful, often overlooked layer of user experience, shaping perception, emotion, and behavior in ways users may not even realize. In Sonic UX, KC Collins offers UX researchers—both practitioners and academics—a comprehensive introduction to understanding how sound influences a user’s product perceptions, emotion and cognition.
The book delves into sound’s role in user experience research as an element of sensory design, exploring the unique challenges posed by sound in product design. Drawing on decades of consulting and research in sound, the book answers what questions UX researchers should be asking when it comes to sound, along with how to approach testing these questions—from the importance of testing locations to the technologies and methods used. Backed by the latest scientific studies and sensory research, the book details the many factors influencing the ways sound influences emotional and perceptual responses to software and hardware products, advertising and branding, and even product packaging.
Most user experience (UX) research prioritizes what users see and touch—but what about what they hear? Sound is a powerful, often overlooked layer of user experience, shaping perception, emotion, and behavior in ways users may not even realize. In Sonic UX, KC Collins offers UX researchers—both practitioners and academics—a comprehensive introduction to understanding how sound influences a user’s product perceptions, emotion and cognition.
The book delves into sound’s role in user experience research as an element of sensory design, exploring the unique challenges posed by sound in product design. Drawing on decades of consulting and research in sound, the book answers what questions UX researchers should be asking when it comes to sound, along with how to approach testing these questions—from the importance of testing locations to the technologies and methods used. Backed by the latest scientific studies and sensory research, the book details the many factors influencing the ways sound influences emotional and perceptual responses to software and hardware products, advertising and branding, and even product packaging.
More details
Language
English
Place of publication
Cambridge (Massachusetts)
United States
Publishing group
MIT Press Ltd
Illustrations
29
Dimensions
Height: 153 mm
Width: 229 mm
Thickness: 27 mm
Weight
370 gr
ISBN-13
978-0-262-05373-0 (9780262053730)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
05/2026
MIT Press
€39.49
Available for download
Person
KC Collins is Associate Professor in the School of Information Technology at Carleton University, Canada. She is the author of Game Sound, Studying Sound, and Playing with Sound (all MIT Press).
Content
Table of Contents:
Introduction
1 Talking Sound
2 Sound and Design
3 The Psychology of Sound
4 Designing Sound
5 Evaluating Product Sound: Asking the Right Questions
6 Testing Methods for the Subjective Measurement of Sound
7 Psychophysiological and Neuroscientific Methods
8 Test Planning and Set-Up
9 Analysis, Interpretation and Presentation of the results
Conclusions/ Final word
Introduction
1 Talking Sound
2 Sound and Design
3 The Psychology of Sound
4 Designing Sound
5 Evaluating Product Sound: Asking the Right Questions
6 Testing Methods for the Subjective Measurement of Sound
7 Psychophysiological and Neuroscientific Methods
8 Test Planning and Set-Up
9 Analysis, Interpretation and Presentation of the results
Conclusions/ Final word