
Intelligent Technologies for Interactive Entertainment
9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings
Springer (Publisher)
Published on 20. February 2018
Book
Paperback/Softback
XII, 165 pages
978-3-319-73061-5 (ISBN)
Description
This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences.
More details
Series
Edition
2018 ed.
Language
English
Place of publication
Cham
Switzerland
Publishing group
Springer International Publishing
Target group
Professional and scholarly
Illustrations
64 s/w Abbildungen
XII, 165 p. 64 illus.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 11 mm
Weight
283 gr
ISBN-13
978-3-319-73061-5 (9783319730615)
DOI
10.1007/978-3-319-73062-2
Schweitzer Classification
Other editions
Additional editions

Yoram Chisik | Jussi Holopainen | Rilla Khaled
Intelligent Technologies for Interactive Entertainment
9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings
E-Book
02/2018
Springer
€42.79
Available for download
Content
Player Expectations of Animal Incorporated Computer Games.- Reaper Tournament System.- Analysis of Average Hand-drawing and Its Application.- Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities.- AR Sound Sandbox: A playful interface for musical and artistic expression.- Kessel Run - a cooperative multiplayer SSVEP BCI game.- Persuasive Games for Intergenerational Social Interaction in Urban Environments.- Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment.- Exploring Children's Use of a Remotely Controlled Surfacebot Character for Storytelling.- MuMail - A Simp le Multimedia Email Client.- Enabling augmented sense-making (and pure experience) with wearable technology Playable Cities Workshop.- G:RASS - Experiencing a City through an Artist's Eyes.- Placemaking across Platforms: Playing to Circulate Stories in the Smart City.- Smart Magic City Run: Exploring the Implications of Public Augmented Reality Games.-Beating the City: Three Inspirational Design Patterns to Promote Social Play through Aligning Rhythms.