
Experiential Learning in Virtual Worlds
Inter-Disciplinary Press
Published on 1. January 2013
Book
Paperback/Softback
228 pages
978-1-84888-189-1 (ISBN)
Description
Virtual worlds are computer-generated three-dimensional worlds in which participants adopt digital personae, called avatars, to interact with others. One of the strengths of virtual worlds as platforms is that they can provide engaging and authentic experiences for participants, enabling simulations of different environments, opportunities to roleplay different activities, and facilitating creativity and imagination. This volume focuses on this use of virtual worlds for providing experiential learning in particular. Some of the questions the volume aims to answer are: To what extent can the experiences of virtual worlds be considered "real"? What types of experiential learning are virtual worlds effective at providing and how can learning design make best use of their potential?; How do different types of learners respond to virtual worlds? How can virtual worlds develop leadership skills? How are courtship rituals and multiracial identity expressed in virtual worlds and what does this reveal about learning? What is the future of experiential learning in virtual worlds?
More details
Language
English
Place of publication
United Kingdom
Publishing group
Inter/Connexions
Target group
College/higher education
Product notice
Paperback (trade)
Unsewn / adhesive bound
Illustrations
colour illustrations
Dimensions
Height: 210 mm
Width: 148 mm
Thickness: 12 mm
Weight
277 gr
ISBN-13
978-1-84888-189-1 (9781848881891)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Mark Childs is a Senior Research Fellow for Elearning at Coventry University. Since 1997 he has worked on more than 30 projects involving technology-supported learning at Coventry and in previous posts at the Universities of Wolverhampton and Warwick. In 2010 he was awarded a PhD from the University of Warwick for his thesis on Learners' Experiences in Virtual Worlds. Greg Withnail has a background in architectural CAD, GIS and Web Design. As a Project Manager with Eygus Ltd he spent two years working full-time on their Second Life developments for the Open University. He is also an outspoken advocate of bringing established Web usability principles to Virtual Worlds.
Content
Experiential Learning in Virtual Worlds: Keeping it Real? Mark Childs Virtual Worlds Enhancing Student Learning in Higher Education Yvonne Masters and Sue Gregory Love It or Hate It: Students' Responses to the Experience of Virtual Worlds Mark Childs and Anna Peachey Problem-Based Learning in Virtual Worlds: Two Case Studies in User Interface Design Spyros Vosinakis, Panayiotis Koutsabasis, Panagiotis Zaharias and Marios Belk Lok'tar Ogar! Leadership in the World of Warcraft Melissa Johnson Farrar Higher Education Professional Development on Virtual Worlds through Machinima of SLOODLE (Linking Moodle with Second Life) Sue Gregory The Courtship Hypothesis and Second Life: Explaining Sexual Behaviour in a Virtual World Paul Jerry Experience as an Essential Aspect of Teaching and Learning in a Virtual World Tomas Bouda The Virtualopolis Archipelago: Creatively Interconnecting Work-Based Virtual Scenarios Karen Le Rossignol Virtual Hybridity: Multiracial Identity in Second Life Explored Dean Anthony Fabi Gui The Future of Virtual Worlds Mark Childs