
Reciprocity, Evolution, and Decision Games in Network and Data Science
Cambridge University Press
Published on 22. July 2021
Book
Hardback
472 pages
978-1-108-49474-8 (ISBN)
Description
Learn how to analyse and manage evolutionary and sequential user behaviours in modern networks, and how to optimize network performance by using indirect reciprocity, evolutionary games, and sequential decision making. Understand the latest theory without the need to go through the details of traditional game theory. With practical management tools to regulate user behaviour, and simulations and experiments with real data sets, this is an ideal tool for graduate students and researchers working in networking, communications, and signal processing.
Reviews / Votes
'This advanced text is a great start for more in-depth explorations into complex system-modeling areas. Recommended.' J. Brzezinski, Choice ConnectMore details
Language
English
Place of publication
Cambridge
United Kingdom
Target group
Professional and scholarly
Product notice
sewn/stitched
Cloth over boards
Illustrations
Worked examples or Exercises
Dimensions
Height: 249 mm
Width: 203 mm
Thickness: 25 mm
Weight
1043 gr
ISBN-13
978-1-108-49474-8 (9781108494748)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
07/2021
Cambridge University Press
€94.99
Available for download
Persons
Yan Chen is a Professor at School of Cyberspace Security, University of Science and Technology of China.
Author
University of Science and Technology of China
Tsinghua University, Beijing
University of Maryland, College Park
Content
1. Basic Game Theory; Part I. Indirect Reciprocity: 2. Indirect Reciprocity Game in Cognitive Networks; 3. Indirect Reciprocity Game for Dynamic Channel Access; 4. Multiuser Indirect Reciprocity Game for Cooperative Communications; 5. Indirect-Reciprocity Data Fusion Game and Application to Cooperative Spectrum Sensing; Part II. Evolutionary Game: 6. Evolutionary Game for Cooperative Peer-to-Peer Streaming; 7. Evolutionary Game for Spectrum Sensing and Access in Cognitive Networks; 8. Graphical Evolutionary Game for Distributed Adaptive Networks; 9. Graphical Evolutionary Game for Information Diffusions in Social Networks; 10. Graphical Evolutionary Game for Information Diffusions in Heterogeneous Social Networks; Part III. Sequential Decision Making: 11. Introduction to Sequential Decision Making; 12. Chinese Restaurant Game: Sequential Decision Making in Static Systems; Dynamic Chinese Restaurant Game: Sequential Decision Making in Dynamic Systems; 14. Indian Buffet Game for Multiple Choices; 15. Hidden Chinese Restaurant Game: Learning from Actions; 16. Wireless Network Access with Mechanism Design; 17. Wireless Network Access with Mechanism Design; 18. Social Computing: Answer vs. Vote.