
Mathematics Experiments
World Scientific Publishing Co Pte Ltd
Will be published approx. on 19. February 2003
Book
Hardback
228 pages
978-981-238-049-4 (ISBN)
Description
Owing to the advent of computers, experiments are becoming an increasingly important part of mathematics. This book provides guidance to students doing experiments in mathematics. The aim is to stimulate interest in mathematics through examples and experiments.Each experiment in the book starts with an interesting problem. The students are expected to work with these problems on computers, try to find the solutions themselves, and experience the scientific exploration in the process.The problems which the authors have chosen cover a wide spectrum in mathematics, ranging from calculus, number theory, coding and probability to geometry and chaos. They are introduced in a simple way and yet show great depth. The discussions are thorough but not lengthy.This book is useful not only to mathematics students, but also to students in all areas of sciences who are interested in learning some of the mathematical tools. It provides a hands-on approach to the most fundamental issues in mathematics - an approach which may help to revolutionize the teaching of mathematics.
More details
Language
English
Place of publication
Singapore
Singapore
Target group
Professional and scholarly
Product notice
sewn/stitched
Cloth over boards
Dimensions
Height: 239 mm
Width: 154 mm
Thickness: 17 mm
Weight
449 gr
ISBN-13
978-981-238-049-4 (9789812380494)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Author
Univ Of Sci & Tech Of China, Hefei, China
Univ Of Sci & Tech Of China, Hefei, China
Beihang Univ, China
Univ Of Sci & Tech Of China, Hefei, China
Univ Of Sci & Tech Of China, Hefei, China
Content
Fundamentals of calculus; how to calculate ?; best fractional approximation; series and limits; primes; probability; geometric transformations; simulating physical phenomena; iterates (1) - solving equations; find optimal solutions; the fastest approach; iterates (2) -fractals; iterates (3) - chaos; coding; machinery proof to the theorems of elementary geometry.