
Guide to Graphics Software Tools
Jim X. Chen(Author)
Springer (Publisher)
2nd Edition
Published on 27. November 2008
Book
Hardback
XXV, 559 pages
978-1-84800-900-4 (ISBN)
Description
The 2 nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.
More details
Edition
2nd ed. 2009
Language
English
Place of publication
London
United Kingdom
Target group
Professional and scholarly
Professional/practitioner
Edition type
Revised edition
Illustrations
116 s/w Abbildungen
XXV, 559 p. 116 illus.
Dimensions
Height: 241 mm
Width: 183 mm
Thickness: 37 mm
Weight
1206 gr
ISBN-13
978-1-84800-900-4 (9781848009004)
DOI
10.1007/978-1-84800-901-1
Schweitzer Classification
Other editions
Additional editions

Jim X. Chen
Guide to Graphics Software Tools
Book
03/2012
2nd Edition
Springer
€53.49
Shipment within 15-20 days

Jim X. Chen
Guide to Graphics Software Tools
E-Book
12/2008
2nd Edition
Springer
€53.49
Available for download
Previous edition

Jim X. Chen
Guide to Graphics Software Tools
Book
10/2002
Springer
€85.59
Article exhausted; check for reprint
Content
Objects and Models.- Transformation and Viewing.- Color and Lighting.- Blending and Texture Mapping.- OpenGL Programming in Java: JOGL.- Curved Models.- Vertex Shading, Pixel Shading, and Parallel Processing.- Programming in Java3D.- OpenGL Shading Language.- Direct3D Shader Programming.- Advanced Topics.- Low-Level Graphics Libraries.- Visualization.- Modeling and Rendering.- Animation and Simulation.- Virtual Reality.- Web3D Tools and Networked Environment.- 3D File Formats.